EduLARP, or educational live-action role-playing (LARP) brings an innovative and engaging approach to learning that has been adopted by educators and summer camps worldwide and is growing in popularity. It provides an immersive, hands-on learning experience that can be applied to various academic subjects, including science, technology, engineering, and mathematics (STEM). 

STEM-focused EduLARP scenarios involve students or campers taking on fictional roles that require the application of STEM skills and knowledge. This approach engages participants in a fun and interactive way while allowing them to develop a better understanding of STEM subjects. 

Here is a list of different EduLARP scenarios that can you can use to teach STEM in your classroom or summer camp:

  1. Scientific Lab: In this scenario, participants become scientists working in a lab to conduct experiments and solve problems. The role-playing game could involve creating a specific solution, identifying a scientific challenge, and coming up with a creative solution. The game can also teach scientific methodologies, hypothesis development, data analysis, and problem-solving skills.
  2. Engineering Challenge: Students can be tasked by a fictional city to design and construct a prototype that meets specific criteria for solving a problem – either real or made up. The challenge should require them to use their critical thinking and problem-solving skills to design a solution within the given constraints and resources. Examples include waste water collection, moving a building, or even designing a public transportation system.
  3. Coding Adventure: Campers take on roles such as software engineers or hackers, and work together to solve a particular problem using programming languages. One idea is that they must protect a network or system from a cyber attack. This can also teach participants about cybersecurity and ethical hacking.
  4. Environmental Investigation: Create a news story that requires the participants to uncover an environmental problem and its source. This can teach the impact of human activities on the environment as well as biodiversity, the effects of climate change, and conservation efforts.
  5. Crime Scene Investigation (CSI): In this scenario, students or campers act as detectives and solve a crime by using scientific methods such as fingerprint analysis, DNA testing, and forensic science. Introduce the scenario by setting up a crime scene and providing participants with evidence to analyze and enough resources to solve the mystery.
  6. Space Mission: For this challenge, participants act as astronauts on a space mission and must solve various problems that arise related to physics, astronomy, and engineering. Conduct this scenario by creating a simulated spacecraft (which can be as simple as an image projected on the wall) and providing participants with challenges to overcome.
  7. Medical Emergency: Students act as medical professionals and must diagnose and treat a patient based on their symptoms. This can be based in an actual or fictional case.  Set up involves providing participants with a patient case study and equipment to use.
  8. Environmental Disaster: In this scenario, participants act as environmental scientists and engineers and must respond to a disaster such as an oil spill or natural disaster. Create a simulated disaster with either images or props and provide participants with tools to clean up and prevent further damage.
  9. Build a Bridge: For this challenge, participants act as engineers trying to get to an important destination by a specific date and must design and build a bridge using limited resources. The scene should provide materials and a set of requirements that the bridge must meet.
  10. Renewable Energy: In this scenario, participants act as energy engineers after a natural disaster and must design and build a renewable energy source such as a wind turbine or solar panel for local villages. Start by providing information about the area (by which they will determine the best approach) as well as materials and resources to build their energy source.
  11. Robot Challenge: Participants take on the role of robotic engineers and must design and program a robot to complete a specific task in space or in a hazardous environment. The scene should require a set of tasks to accomplish and provide resources to build the robot.
  12. Business Simulation: As business owners or entrepreneurs, the campers or students must manage a fictional business using math, finance, and economics. The simulation should provide a set of business parameters and challenges. Optional: Combine this with other scenarios listed here and the business the participants create has to solve the other challenge.
  13. Genetics and Evolution: In this scenario, participants act as geneticists and must solve a problem such as determining the origin of a species (perhaps Zombies?) or solving a medical mystery (a pandemic?). Set this scenario by providing participants with the background story, a set of genetic data to analyze, and a problem to solve.
  14. General Mystery: Another option is to provide a story that requires an array of challenges that require different types of problem solving without one primary focus. This can require students or participants to draw on a wider range of knowledge and skills and include topics outside of STEM like history or literature.

EduLARP offers an exciting approach to teaching STEM subjects, providing participants with the opportunity to apply their knowledge and skills in practical scenarios, which develops a better understanding of the subjects. This approach is also beneficial for improving student engagement, retention, and collaboration skills. 

Teachers or camp counselors who need assistance in designing and running EduLARPs can refer to our comprehensive LARP blog which goes into more detail about the process. Try an EduLARP at your location and watch the deep learning happen.

 


Guardian Adventures provide consulting and licensing of educational adventures, including a free LARP and cultural programs, for summer camps, amusement & attraction industries, and more.


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Transfer is the ability to apply what was learned to new situations – especially situations outside of the formal learning environment. 

We’ve all seen it: A student or employee who has been taught a specific lesson or skill but when the teaching or training ends, they seem to either forget what they learned or fail to understand how to apply what they now know.  In the field of education, this is referred to as a failure to transfer knowledge.

Debriefing is an essential aspect of learning that involves reflecting on experiences, thoughts, and feelings after a lesson or training session, or even a specific event. In both the classroom and the workplace, debriefing can improve lesson transfer. Transfer is considered the pinnacle of all education because without it, the learning will only be applicable in the exact environment in which it occurred.  

Here are some techniques that can be used for debriefing to improve transfer:

  1. Reflection

    Reflecting on a lesson involves thinking about and also discussing what was learned and how it can be applied in the future or in different environments. In the classroom, this can be done through writing assignments, group discussions, or individual reflection. In the workplace, this can be done through post-project evaluations, team meetings, or individual reflection.1

  2. Review

    Reviewing key points through a slightly different lens helps to reinforce what was learned and identifies areas that need further improvement. Summing up the key points of the training or lesson is good – but even better if the summation comes from the learners instead of the trainer. In the classroom and the workplace, this can be done through having the learner reframe and review the lesson by using analogies and metaphors.2

  3. Discussion

    Discussing challenges and successes as it pertains to the topic being learned helps to identify personal areas of strength and weakness, and can help learners formulate solutions to any residual problems. In the classroom, this can be done through group discussions, writing assignments, or individual reflection. In the workplace, this can be done through team meetings, break out groups, and even online forums.3

  4. Identification

    Identifying transferable skills helps the learner see the big picture and how what was learned can be applied in other situations – especially through the lens of what matters to the learner. When applying the learner’s perspective of why the content matters, the learner creates a sense of ownership over the information. In the classroom and in the workplace, this can be done through group discussions, individual reflection, or follow up tasks associated with both the lesson and the interest of the learner.4

Debriefing can have a significant impact on lesson transfer and can help individuals not only understand, but also retain what was learned for a longer period. Through the use of these techniques at the end of a class or training session, you will an improvement in how your students or employees use their newfound knowledge beyond the learning environment.

 

References:

  1. Boud, D., Keogh, R., & Walker, D. (1985). Reflection: Turning experience into learning. Kogan Page Publishers.
  2. Stenger, M. (2017). 10 Ways to Improve Transfer of Learning. OpenColleges.edu.au
  3. Moon, J. A. (2004). A handbook of reflective and experiential learning: Theory and practice. Routledge.
  4. Schön, D. A. (1983). The reflective practitioner: How professionals think in action. Basic books.

 

Guardian Adventures provide consulting and licensing of educational adventures, including a free LARP and cultural programs, for summer campsamusement & attraction industries, and more.



LARP, or live action role play, can be a tool (or perhaps a better term is “vehicle”) in education that involves students role-playing various characters or scenarios in order to learn and understand new concepts. Educational LARPs are also known as EduLARPs.

Subjects for study can vary from SEL (Social-Emotional Learning) to academics like STEM (Science, Technology, Engineering, and Math).  Which learning concepts the teacher wants to explore can determine the best story for the experience (what we call “Adventure” or “Module”).

LARP can be effective in teaching for a variety of reasons:

  1. LARP promotes active learning: LARP requires students to actively participate in the learning process, rather than simply listening to lectures or reading materials. This can make learning more engaging and interactive, and can help students to better retain and understand the information being presented. As well, if time for active reflection is provided after the adventure, LARP can improve transfer of this knowledge into both the academic setting as well as their personal lives.
  2. LARP encourages critical thinking: LARP can encourage students to think critically about the information being presented, as they must consider the perspectives and motivations of different characters and make decisions based on that information. This can help students to develop their critical thinking skills. It can also make room for “in-game” (during the adventure) consequences which shows why the critical thinking skills are important.
  3. LARP can be inclusive: LARP can be inclusive and culturally sensitive, as it allows students to bring their own experiences and perspectives to the role-playing scenarios. Allowing a student to bring their full, authentic self into the learning environment can improve their sense of belonging and therefore motivation. As well, by using scenarios from a variety of cultures and viewpoints, teachers can create a more diverse and inclusive learning environment.
  4. LARP can be adaptable: LARP is flexible and can be adapted to a variety of different subjects and age levels. Teachers can use LARP to teach a wide range of concepts, from language and literature to STEM and history by making the successful outcome of an adventure dependent upon this knowledge. LARP can also be useful in Informal Learning environments where participants want an immersive learning experience.
  5. LARP can teach SEL: LARP can provide a safe environment for participants to exercise positive social behaviors and relationships with their peers and adults. The safety to explore and decide which directions they want to take their character encourages students to bring those decisions to their lives. They build their own sense of moral, purpose, self-awareness and confidence which leads to decreased emotional distress, reduced risk-taking behavior, improved test scores, grades and attendance.
  6. LARP can be entertaining: LARP can be a fun and enjoyable way to learn, which can help to create a positive and welcoming classroom environment. 
  7. LARP can teach Improv:  Improvisational skills are vital in both the workplace and personal life. If the adventure is getting boring, a teacher can use improv to adjust the interactions and make the story more exciting.

LARP can be a challenge to use in educational settings if the students or teacher are confused by the “game” aspect of the adventure.  This can best be addressed by creating a simplified LARP system that can be easily and quickly understood. Other venues, like summer camps, can have time to explore a more complete LARP system that can be profoundly immersive.

And yet, LARP can be a powerful and effective tool for engaging and educating students. By using LARP in the classroom, teachers can create a more dynamic, interactive, and inclusive learning environment, and help students to better understand and remember important concepts.

 


About:  Guardian Adventures provides free and licensed educational games, adventures, and LARP systems for summer camps, schools, and recreation organizations.