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A Roleplaying Game (RPG) is a type of game in which players assume the roles of characters in a fictional (or reality-based) setting. These games typically involve a group of players, who work together to create a shared narrative and make decisions based on the characters they are playing.  RPGs have grown in both style and popularity over the years and can be found in a wide variety of industries as a useful tool beyond just entertainment.

RPGs originated from tabletop games in the 1970s with one of the most famous being Dungeons & Dragons. They have since evolved to include various other forms such as video games, live-action role-playing games (LARPs), and online role-playing games (RPGs).

In a traditional tabletop RPG, players each take on the role of a character in a fantasy, modern day, or science fiction setting, and work together to complete a series of quests or missions. The game is usually led by a game manager (GM), who is responsible for creating the world and the NPCs (non-player characters) that the players interact with.

The GM sets the scene and presents the players with challenges, while the players make decisions based on their characters’ abilities and motivations. The game is essentially a collaborative storytelling experience, with players working together to create a narrative and solve problems.

Video games RPGs are similar to traditional tabletop RPGs, but are played on a computer or video game console. These games often involve a single player taking on the role of a character and working through a series of quests or missions to advance the story.

LARPs involve a group of players physically acting out their characters in a real-world setting. The players will often wear costumes and use props to help them get into the character and the setting (depending on the theme and game mechanics).

Online RPGs allow players to interact with others over the internet, using text or voice chat to communicate. These games can be played on a computer or mobile device, and are a popular form of RPG for those who may not have access to a physical group of players.

RPGs can be used in educational settings, training sessions, and simulations.  Their interactive and improvisational game mechanics make them a useful tool for a variety of purposes including nonviolent communication exercises, social-emotional learning, cultural-based learning, and more. Because RPGs can be emotionally immersive, GMs may want to consider a debrief time and, in the case of LARPs, rigorous safety rules.

As more research is conducted over time, the effectiveness of RPGs in learning is being explored and expanded.  Their significance reaches far beyond simple entertainment and has become an integral part of a growing number of industries.  

But they are also just plain fun.

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Guardian Adventures provide consulting and licensing of educational adventures, including a free LARP and cultural programs, for summer camps, amusement & attraction industries, and more.


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Nonviolent Conflict Resolution (NCR) is an approach to settle conflict that emphasizes communication, cooperation, and empathy. It is based on the idea that conflict can be resolved without the use of violence, and that by understanding the underlying issues and emotions involved, individuals can find mutually beneficial solutions. Note: This approach requires investment in Social Emotional Learning (SEL) so that students of NCR have a better understanding of their and others’ emotional state, motivations, and how best to de-escalate a situation.

Nonviolent conflict resolution can have many benefits, including:

  1. Reducing violence: NCR teaches individuals to resolve conflict through communication and cooperation, rather than through violence. This can help to reduce the incidence of physical and verbal aggression, and create a safer environment – both mentally and physically.
  2. Empathy and understanding: This approach emphasizes the importance of understanding the perspectives and emotions of others. By learning to empathize with others, individuals can build stronger relationships and work together to find mutually beneficial (and often more creative and robust) solutions.
  3. Conflict resolution skills: Individuals can learn the skills they need to resolve conflicts effectively and in a way that may be more long-lasting. Using skills such as active listening, negotiation, and problem-solving, each “side” of the conflict will have an opportunity to have their concerns heard and hopefully addressed. As well, individuals trained in NCR can feel more confident and capable in their ability to resolve conflicts by having more tools beyond physical or verbal aggression.
  4. Cultural sensitivity: With a robust training approach that includes Culture Based Learning, nonviolent conflict resolution can promote cultural sensitivity and understanding. By learning about different cultures and customs, individuals can gain a deeper understanding of the perspectives of others and find ways to resolve conflicts that respect the beliefs and values of all parties.
  5. Long-term benefits: The long-term benefits for individuals (and also for society as a whole) include reduction in crime, improved relationships, and communities where members feel a sense of belonging. This, in turn, can lead to higher engagement and a more inclusive society.

In order to be effective, nonviolent conflict resolution education or training requires not just conceptual learning, but also interactive practice.  This can often be best served with live action roleplaying (called LARP) and a significant amount of time dedicated to debriefing so as to improve the transfer of knowledge outside of the learning environment and be available to the learner during actual conflict.

Nonviolent conflict resolution is an important set of skills that can provide more equitable, impactful, and long-lasting outcomes for individuals, organizations, and communities. 

 


Guardian Adventures provide consulting and licensing of educational adventures, including a free LARP and cultural programs, for summer campsamusement & attraction industries, and more.


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Social and Emotional Learning (SEL) is an important aspect of personal development that can be taught using a variety of methods, including Live Action Role-Playing (LARP). LARPing allows participants to physically embody a character and interact with others in a live setting, which can provide a unique and immersive experience for teaching SEL. LARP allows for a limitless range of scenarios and themes such as Real World, Fantasy, Historical, Sci-Fi, Superhero, and more.

SEL can be taught using LARP through the creation of characters and scenarios that involve social and emotional challenges. For example, a real world LARP could be set in a high school where characters have to navigate social hierarchies, form relationships, and deal with difficult emotions such as jealousy, betrayal, and anxiety. Because of the “pretend” nature of LARP, participants can choose to be characters who conduct themselves in a manner that the participant would like to explore… such as a character who is more courageous, honorable, or assertive than the person would actually feel in life outside of the LARP. If the participant makes a mistake or their decisions don’t feel right, they can always “blame” it on the character and try something different.

SEL can also be taught through the use of non-player characters (NPCs) who can serve as role models or antagonists. NPCs are typically played by staff or teachers and are intended to move the exercise forward for the participants. NPCs can be used to model positive social and emotional behaviors, such as empathy, kindness, and assertiveness, or to challenge players to practice dealing with difficult emotions and situations.

As well, SEL can be taught through the active practice of nonviolent communication in dynamic scenarios involving Improv and basic character guidelines.  This can include negotiation skills as well as learning how to express feelings in a manner that is not aggressive or accusatory.

It’s also important to debrief and reflect on the LARP event as a way to evaluate the learning experience and to integrate the SEL lessons learned into everyday life. This can be done through group discussions, written reflections, or even creating an action plan to apply the learned skills into real-life scenarios.

In addition, it’s important to have clear safety protocols in place and to train staff and participants on safety rules before the start of the LARP event. This includes the use of foam weapons or props as well as guidelines for physical contact. It’s also important to have a plan in place in case of an emergency.

LARP can certainly be enjoyed for just being “fun”. But it should never be overlooked as a powerful tool for personal and even professional development. By embodying characters and experiencing immersive scenarios firsthand, participants can learn about and practice different social and emotional skills in a safe and controlled environment.  And when debriefing is provided, they can transfer those new skills outside of the LARP environment and into real life.

 


About:  Guardian Adventures provides free and licensed educational games, adventures, and LARP systems for summer camps, schools, and recreation organizations.


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LARPing, or live action role-playing, is a fun and exciting game that allows participants (called “players”) to fully immerse themselves in a fictional world. However, it’s important to ensure that everyone involved is both emotionally and physically safe throughout the event. 

Here are some tips to help make sure your LARP is safe for all players:

    1. Clearly communicate rules and expectations. Before the event, make sure all participants understand the rules of the game, as well as any expectations for behavior. This will help prevent any misunderstandings or accidents during the LARP.
    2. Have a safety plan in place. It’s important to have a plan in place in case of an emergency, including emotional distress. This includes maintaining a first aid kit and location, emergency contact numbers, and a designated person in charge of handling any safety issues that may arise.
    3. Use safe combat and weapons. Make sure that all combat and weapons used during the LARP are safe for use. This might include using foam weapons with specific safety elements, having a weapons check, and testing players for proper combat technique before the event. Be certain that all participants understand what is considered appropriate contact level for striking each other with a foam weapon.
    4. Be specific around what is not allowed. For example:
      • No carrying or bodily moving another person
      • No lying on the ground when there is combat in the area
      • No running at night or in low-light situations
      • No climbing up structures
    5. Make sure that there are designated “non-combat” areas where there are fragile props or unsafe trip hazards. Also consider using plastic props instead of glass and battery operated candles instead of actual candles with real flames.
    6. Encourage consent. Make sure that all players are aware of the importance of consent and that any physical contact or combat is only done with the explicit consent of all involved. For example:  All participants (not just players) have to ask and receive consent to touch another person’s body before doing so. Also, check in with participants and provide a system of communication (especially a command for halting all action) if they feel uncomfortable with any aspect of the game.
    7. Provide a way for participants to opt-out. Some players may not feel comfortable with some aspects of the LARP, such as combat or certain role-playing scenarios. Make sure there is an easy way for them to opt-out or take a break if they need to. You might also consider providing less intense interaction options for those who are younger or prone to feeling overwhelmed.
    8. Encourage open communication. Throughout the event, encourage players to speak up if they have any concerns or issues, including emotional safety. This will help ensure that any problems are addressed as quickly as possible.
    9. Provide debriefing and support after the event. After the event, provide an opportunity for players to debrief and process their experience. This can be done through a group discussion or one-on-one support with a designated person.

As you can see from above, a great deal of safety at LARPs has to do with open communication and boundary setting. It’s important to cover each of these points in any LARP event so that your players and participants feel confident that they can speak up if they feel unsafe and that their physical and emotional well-being is the top concern during the event. With these considerations, your players can focus on having fun and enjoying the many benefits of LARP.

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About:  Guardian Adventures provides free and licensed educational games, adventures, and LARP systems for summer camps, schools, and recreation organizations.


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A significant part of being able to react quickly to a situation that has gone unexpectedly or in brainstorming solutions to problems is staying in an agile mindset. One powerful tool that can improve this state of mind is the “Yes, and” role playing exercise.

“Yes, and” is a fundamental principle in Improv acting that encourages active listening, building upon the ideas of others, and creating a positive and collaborative environment. The exercise is simple: Two or more people role play a conversation, and whenever one participant makes a statement, the other(s) respond with “yes, and” before adding their own thoughts or ideas to the conversation… making sure to incorporate at least some part of the statement that the first participant provided.

Here’s how to do the “yes, and” exercise in Improv acting:

  1. Gather a group of participants and choose a roleplay or situation to role play out.
  2. Begin the roleplay and have the participants take turns making statements.
  3. Whenever one person makes a statement, the other(s) should respond with “yes, and” before adding their own thoughts or ideas to the conversation that include elements of the last person’s statement.
  4. The participants should continue to build upon each other’s ideas and statements, creating a fluid and dynamic conversation.
  5. Practice this exercise for several minutes, until the roleplay feels complete, or the entire group collapses in laughter (not an uncommon outcome).

To make up a good answer to this exercise, participants should always be present in the roleplay and in the moment, actively listening to their roleplay partners and looking for ways to build upon their ideas. They should also be open to new possibilities and be willing to take risks in their responses. It’s also important to keep in mind the roleplay and the actual role that you are playing.

The “yes, and” exercise is an important skill in life because it encourages active listening, collaboration, and positivity. By responding with “yes, and” instead of “no, but,” individuals are able to accept and build upon the ideas of others, rather than shutting them down. This leads to a more dynamic and creative conversation, and a more positive and productive work environment. 

The “Yes, and” exercise is an exciting (and often hilarious) Improv skill that is exceptional for helping participants develop a nimble mindset and find creative solutions in a collaborative manner. It’s also an important skill to be practiced in life when faced with personal challenges. Add this fun exercise to the start of your next training program or brainstorm session and see what a difference it makes in uncovering solutions.

 


Guardian Adventures provide consulting and licensing of educational adventures, including a free LARP and cultural programs, for summer campsamusement & attraction industries, and more.


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Transfer is the ability to apply what was learned to new situations – especially situations outside of the formal learning environment. 

We’ve all seen it: A student or employee who has been taught a specific lesson or skill but when the teaching or training ends, they seem to either forget what they learned or fail to understand how to apply what they now know.  In the field of education, this is referred to as a failure to transfer knowledge.

Debriefing is an essential aspect of learning that involves reflecting on experiences, thoughts, and feelings after a lesson or training session, or even a specific event. In both the classroom and the workplace, debriefing can improve lesson transfer. Transfer is considered the pinnacle of all education because without it, the learning will only be applicable in the exact environment in which it occurred.  

Here are some techniques that can be used for debriefing to improve transfer:

  1. Reflection

    Reflecting on a lesson involves thinking about and also discussing what was learned and how it can be applied in the future or in different environments. In the classroom, this can be done through writing assignments, group discussions, or individual reflection. In the workplace, this can be done through post-project evaluations, team meetings, or individual reflection.1

  2. Review

    Reviewing key points through a slightly different lens helps to reinforce what was learned and identifies areas that need further improvement. Summing up the key points of the training or lesson is good – but even better if the summation comes from the learners instead of the trainer. In the classroom and the workplace, this can be done through having the learner reframe and review the lesson by using analogies and metaphors.2

  3. Discussion

    Discussing challenges and successes as it pertains to the topic being learned helps to identify personal areas of strength and weakness, and can help learners formulate solutions to any residual problems. In the classroom, this can be done through group discussions, writing assignments, or individual reflection. In the workplace, this can be done through team meetings, break out groups, and even online forums.3

  4. Identification

    Identifying transferable skills helps the learner see the big picture and how what was learned can be applied in other situations – especially through the lens of what matters to the learner. When applying the learner’s perspective of why the content matters, the learner creates a sense of ownership over the information. In the classroom and in the workplace, this can be done through group discussions, individual reflection, or follow up tasks associated with both the lesson and the interest of the learner.4

Debriefing can have a significant impact on lesson transfer and can help individuals not only understand, but also retain what was learned for a longer period. Through the use of these techniques at the end of a class or training session, you will an improvement in how your students or employees use their newfound knowledge beyond the learning environment.

 

References:

  1. Boud, D., Keogh, R., & Walker, D. (1985). Reflection: Turning experience into learning. Kogan Page Publishers.
  2. Stenger, M. (2017). 10 Ways to Improve Transfer of Learning. OpenColleges.edu.au
  3. Moon, J. A. (2004). A handbook of reflective and experiential learning: Theory and practice. Routledge.
  4. Schön, D. A. (1983). The reflective practitioner: How professionals think in action. Basic books.

 

Guardian Adventures provide consulting and licensing of educational adventures, including a free LARP and cultural programs, for summer campsamusement & attraction industries, and more.


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Integrating Live Action Role-Playing (LARP) into a summer camp can be an exciting and engaging way to provide campers with a unique, educational, and immersive experience. LARPing allows campers to physically embody a character and interact with others in a live setting, which can help to build problem-solving techniques, improvisational skills (thinking on your feet), and competency in teamwork.

The first step for integrating LARP into a summer camp is to decide on a theme or setting for the game. This can be based on a fictional world, historical event, or even a real-world scenario. The theme or setting you decide on will provide the foundation for the game and will help to guide the creation of the story, characters, costumes, and props.

Once the theme or setting has been decided on, the next step is to create characters for the campers to play. These characters should be well-rounded and have distinct personalities and abilities. They should also be appropriate for the setting of the game. Providing a character sheet with the character’s background and abilities can be helpful for the campers to better understand and connect with their character, as well as for remembering what their chosen skills are, and how many times they can utilize them.

In order to further the immersion of the experience, campers should be provided with (or have time and resources to make) costumes and props to help them fully embody their characters. These can be as simple or as elaborate as desired, but they should serve to amplify and support the setting of the game.

If the game style involves physical conflict scenarios with play weapons then foam swords and shields or NERF Blasters can be provided for safe interactions. Or if the conflict (which is what makes an adventure a challenge) is only verbal, what real-life or pretend skills can you provide that help the campers navigate the conflict and succeed through the practice of those skills?

The set of game rules and mechanics (how the game works) are also important. Choose a system that is not too complex, making it hard to comprehend, and not so simple as to make it limited and boring. If you are a novice at LARPing, you may choose a simple LARP system to start and then graduate to a more robust LARP system that provides more character, skill, and interaction options.

The final step is to create an interactive scenario, or “quest”, for the campers to participate in. This scenario should provide a clear goal, perhaps one that is in alignment with your camp mission, for the campers to work towards. The scene should also include challenges and obstacles that will require the campers to work together and use their characters’ abilities. Ideally, each scenario requires a diversity of skills so that each camper has the opportunity to “shine” in the moment when they use their special skill to accomplish the goal.  

The scene may also require campers to accrue their skills through the completion of projects based in STEM or other academic topics. The important thing is to make sure that the STEM is directly related to the challenge the campers are facing and not just “tacked on” as an educational lesson. These educational elements add a much higher level of value to the camp program because the campers can learn topics applicable to their studies at school.

It’s also important to have a clear safety protocol in place and to train staff and campers on safety rules before the start of the LARP event. This includes the use of safe weapons and shields, guidelines for physical contact, and even established rules of verbal conflict that keep the interactions from escalating to an “out of game” situation where the campers feel personally attacked.

In addition to the LARP event, there are opportunities to include other activities that tie into the game. This includes workshops on crafts that fit the theme such as archery or fencing lessons, historical reenactment and improv lessons, negotiation and social-emotional exercises, and other activities that will help to further immerse the campers in the LARP while also enriching their lives outside of the game. You can even run online LARPs during the non-summer camp season so as to keep your campers engaged in your camp alongside the friends they made at your camp.

Integrating LARP into a summer camp can be an exciting and engaging way to provide campers with not just an entertaining and exciting activity, but a truly enriching and educational experience. Give it a try with our free LARP game and see how quickly your campers will feel like heroes as they take on the challenge of saving the world.

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About:  Guardian Adventures provides free and licensed educational games, adventures, and LARP systems for summer camps, schools, and recreation organizations.


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Live Action Role-Playing, or LARP for short, is a type of role-playing game where the players and staff physically act out their characters’ actions and interactions in a live setting. Unlike traditional tabletop role-playing games, where players describe their characters’ actions and roll dice to determine the outcome, or video games, where players roleplay through an avatar, LARPing involves the person physically acting out the actions and using their own body and voice to portray the character. Staff are considered Non-Player Characters, or NPC for short, and are the people who present the story and environment for the players who are sometimes called Player Characters, or PC for short.

LARPs can be based in a wide variety of settings, including fictional worlds, historical events, and even real-world scenarios. These games can take place in many different types of locations, such as forests, parks, and even classrooms or summer camps. Some LARPs are held in dedicated LARPing venues, which may include buildings containing costuming, props, and other special effects to enhance the level of immersion in the experience.

One of the main draws of LARPing is the ability to physically embody a character and interact with other players in a live setting. This allows players to experience the story and world in a much more visceral and personal way than is possible with traditional tabletop or video role-playing games. Since both players and NPCs are not strictly scripted with their interactions, the game can provide a superb opportunity to practice improvisational acting. Additionally, LARPing allows for a wide range of creative expression, as players can create their own costumes, props, and weapons made of foam or other safe materials.

Another important aspect of LARPing is the community and social aspect. Many LARPers form close-knit groups that meet regularly to participate in games and events together. These groups often develop strong bonds and friendships, and the sense of camaraderie and shared experience can be a significant draw for both players and NPCs. This experience can also be transferred into simple roleplaying through video chat, text messaging, or online forums to provide engagement when a LARP is not in session.

LARPing is not just for adults, as many children, and young adults participate in LARP events and games, and it can also be an educational tool. It can be used to teach history, literature, STEM, and other academic subjects. As well as to build non-violent conflict resolution techniques, problem-solving skills, teamwork, and Social Emotional Learning.

If you haven’t tried LARPing, you should consider it. The unique form of role-playing offers both players and staff the opportunity to physically embody a character and interact with others in a live setting with all of the benefits of exercise, skill building, and creative play. With a broad variety of settings, costumes, and props, LARPing allows for a wide range of impromptu expression as well as an immersive learning experience. Additionally, the social and community aspect of LARPing can be important for many players and NPCs who are highly creative and looking for a sense of belonging. You can usually find a LARP near you by doing a Google Search… or you could create your own LARP!  Either way, it is sure to be a learning experience.

 


Guardian Adventures provide consulting and licensing of educational adventures, including a free LARP and cultural programs, for summer campsamusement & attraction industries, and more.


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LARP, or live action role play, can be a tool (or perhaps a better term is “vehicle”) in education that involves students role-playing various characters or scenarios in order to learn and understand new concepts. Educational LARPs are also known as EduLARPs.

Subjects for study can vary from SEL (Social-Emotional Learning) to academics like STEM (Science, Technology, Engineering, and Math).  Which learning concepts the teacher wants to explore can determine the best story for the experience (what we call “Adventure” or “Module”).

LARP can be effective in teaching for a variety of reasons:

  1. LARP promotes active learning: LARP requires students to actively participate in the learning process, rather than simply listening to lectures or reading materials. This can make learning more engaging and interactive, and can help students to better retain and understand the information being presented. As well, if time for active reflection is provided after the adventure, LARP can improve transfer of this knowledge into both the academic setting as well as their personal lives.
  2. LARP encourages critical thinking: LARP can encourage students to think critically about the information being presented, as they must consider the perspectives and motivations of different characters and make decisions based on that information. This can help students to develop their critical thinking skills. It can also make room for “in-game” (during the adventure) consequences which shows why the critical thinking skills are important.
  3. LARP can be inclusive: LARP can be inclusive and culturally sensitive, as it allows students to bring their own experiences and perspectives to the role-playing scenarios. Allowing a student to bring their full, authentic self into the learning environment can improve their sense of belonging and therefore motivation. As well, by using scenarios from a variety of cultures and viewpoints, teachers can create a more diverse and inclusive learning environment.
  4. LARP can be adaptable: LARP is flexible and can be adapted to a variety of different subjects and age levels. Teachers can use LARP to teach a wide range of concepts, from language and literature to STEM and history by making the successful outcome of an adventure dependent upon this knowledge. LARP can also be useful in Informal Learning environments where participants want an immersive learning experience.
  5. LARP can teach SEL: LARP can provide a safe environment for participants to exercise positive social behaviors and relationships with their peers and adults. The safety to explore and decide which directions they want to take their character encourages students to bring those decisions to their lives. They build their own sense of moral, purpose, self-awareness and confidence which leads to decreased emotional distress, reduced risk-taking behavior, improved test scores, grades and attendance.
  6. LARP can be entertaining: LARP can be a fun and enjoyable way to learn, which can help to create a positive and welcoming classroom environment. 
  7. LARP can teach Improv:  Improvisational skills are vital in both the workplace and personal life. If the adventure is getting boring, a teacher can use improv to adjust the interactions and make the story more exciting.

LARP can be a challenge to use in educational settings if the students or teacher are confused by the “game” aspect of the adventure.  This can best be addressed by creating a simplified LARP system that can be easily and quickly understood. Other venues, like summer camps, can have time to explore a more complete LARP system that can be profoundly immersive.

And yet, LARP can be a powerful and effective tool for engaging and educating students. By using LARP in the classroom, teachers can create a more dynamic, interactive, and inclusive learning environment, and help students to better understand and remember important concepts.

 


About:  Guardian Adventures provides free and licensed educational games, adventures, and LARP systems for summer camps, schools, and recreation organizations.


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Cultural Education and Culture Based Learning are often confused because of the similar outcome of higher student engagement.  However, there are subtle differences that can help you determine the best approach for your learning environment.

What is Cultural Education: Instruction or interactive experiences that provides education about other cultures in the learning environment for each subject. IE: Asian math techniques are presented in Math class. The Indigenous perspective is presented in History class. Any number of authors from non-Eurocentric cultures are studied in English/Literature. Islamic Science is investigated in Science. As well, how science or engineering is used in different cultures and famous scientists from different cultures. Language classes are offered in sufficient number that are beyond Romance and Germanic language classes. In the arts curriculum, music and art would be explored from musicians and artists that are typically unrepresented in the school.

Cultural Education is important for the following reasons:

  1. We live in a truly global community and learning about cultures that are not like our own can help us integrate into that community as an adult
  2. Presenting different origins of subjects and how they are utilized in a diversity of cultures provides more opportunities for comprehension of the learning material
  3. Allowing students to see their own culture represented in the learning material can improve their sense of belonging in the learning environment.

What is Culture-Based Learning (CBL): The process of integrating different cultures or lived experience of the students into the formal learning topics. IE. Using history books that cover perspectives from the students’ cultures with primary sources that are of that culture. Cultural performers, authors, and artists that represent the cultures of the students are frequent guests into the learning environment. Teachers or professors also encourage students to discuss their own culture or lived experience in the classroom and allow it to be a part of the topic being explored. There is a recognition of cultural holidays outside of the typical state or federal holidays.

Culture-Based Learning is important for the following reasons:

  1. A diversity of perspectives can improve students’ abilities to find numerous solutions to a single challenge
  2. Encouraging a student to integrate their culture into the learning material can improve not only their interest, but their comprehension and application of the learning material.
  3. Allowing each student to present their culture or lived experience can help promote cultural awareness and appreciation of similarities which can prevent bullying

Adding Cultural Education and/or Culture-Based Learning to the classroom can be a powerful factor in improving student learning, retention, and application. It can also improve the transfer of the education outside of the formal learning environment and into the student’s lives and interests. Transfer of knowledge is considered the pinnacle of solid education and these concepts can improve this objective.

See the video below for How to use Culture Based Learning in Education.

 

 

Sources

    1. Representation Matters: https://tatp.utoronto.ca/teaching-toolkit/equity-diversity-and-inclusion/representation-matters
    2. Diversity Leads to Better Solutions: https://showmethedata.blog/diversity-leads-to-better-solutions
    3. Using Formal and Informal Curricula to Improve Interactions Between Home and International Students: https://journals.sagepub.com/doi/abs/10.1177/1028315308329786
    4. Overcoming Perceived Differences to Prevent Bullying: https://www.stopbullying.gov/blog/2015/10/13/overcoming-perceived-differences-prevent-bullying 
    5. The Relationship Between Sense of Belonging and Student Outcomes in CS1 and Beyond  https://dl.acm.org/doi/fullHtml/10.1145/3446871.3469748

 


Guardian Adventures provide consulting and licensing of educational adventures, including a free LARP and cultural programs, for summer campsamusement & attraction industries, and more.


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