Cultural Stories & Gamification Resources
Supporting Studies for Game Based Learning (GBL):
Supporting Studies for Story Based Learning (SBL):
Supporting Studies for Cultural Based Learning (CBL):
- Students, particularly students of color, who feel they belong, are integrated with a class community, and feel less alone in their struggles are more likely to succeed (Strayhorn, 2019; Tinto, 1993; Walton & Cohen, 2011).
- Activating prior knowledge has been shown to improve comprehension. “Increasing Comprehension by Activating Prior Knowledge,” 1991, William L. Christen, Thomas J. Murphy
Resources for creating Game Based Learning (GBL):
- K20 Educators (Excellent articles on the Metaverse for Education)
- Online Games Learning Library USA K-8 (3 games each month on free account)
- Educational App Store (VR, AR, Trivia, Puzzles, etc)
- Sky Guide App (for astronomy)
- Google Expeditions App (for travel)
- Minecraft Lessons (free Video Game lessons)
- Guardian Adventures Learning Platform (free live action LARP educational adventures)
- Gimkit (free version for gamification of classwork)
- Edutopia (Articles on different examples)
Resources for creating Story Based Learning (SBL):
- The Storytelling Animal by Jonathan Gottschall: Everything you wanted to know about how stories are part of our human experience – Amazon book
- How to Create and Effective Story by NYU – article
- The Story Spine by Ken Adams – Youtube video of Ken describing The Story Spine
Resources for creating Cultural Based Learning (CBL):
- Lexile Analyzer (only in English & Spanish) can allow students to select books that are pertinent to their culture while meeting grade level requirements
- CultureConnector.net: Free Searchable Database for location cultural educators, performers, and global education centers
- Better Schools Better Leaders Podcast: Covers many aspects of cultural inclusion & equity
- TEDx Allyship instead of Leadership: Ted Talk about how to be a good Ally