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Live Action Role Playing (LARP) and tabletop Role-Playing Games (RPGs) are finally being recognized as effective educational tools because they harness the power of immersive experiences to facilitate learning. Back in 2002, our company recognized that these role-playing modalities leverage three key motivators for learning: Autonomy, Progress, and Belonging. These happen to be the same motivators that make video games so appealing to participants. We just decided to “unplug” the experience and replicate these elements within LARP and RPGs. Our success allows us to shed light on their potential to greatly enhance the educational experience.

 

Autonomy: Personalized Learning Paths

 

Autonomy in learning is about offering choices and control over the learning process. In both LARP and RPGs, players are given the freedom to choose their characters, actions, and responses to various scenarios, which aligns with the Self-Determination Theory (SDT). This theory states that autonomy is a critical factor in motivating learners. Studies have demonstrated that when learners feel a sense of autonomy, they are more likely to engage deeply and meaningfully with the material[1]. In LARP and RPGs, this translates to participants actively engaging in creating their own story from the narrative and making decisions that influence action and their character’s development, mirroring real-world decision-making.

 

We also differentiate “autonomy” from “agency” in LARP and RPGs. Agency, in this sense, is the ability to change the narrative outcome. In other words, a typical board game has specific outcomes for winning. However, in LARP and RPGs that allow a higher level of agency, the game designers and the game facilitator will actually change the overarching narrative to reflect the decisions of the players – even so far as completely re-writing what they originally had in mind if necessary. This degree of player agency is a powerful aspect of co-creation and can improve the overall experience.

 

Progress: Visualizing Skill Development

 

Progress is a vital motivator in learning because many participants and learners need to see and measure their growth. In LARP and RPGs, progress is often tangible and visible. An example of this is providing players with “Skill Tokens” when they accomplish a specific task. These tokens can then be used to purchase more character skills or even artifacts or information that can be instrumental in the navigation of the challenges their character faces.

 

Participants also develop skills in areas such as problem-solving, communication, teamwork, and even STEM education if the game is an EduLARP. The experiential learning model, which both LARP and RPGs embody, emphasizes learning through experience and reflection (or Debrief), leading to a deeper understanding and retention of knowledge[2]. Players also get to navigate through challenges and achieve specific goals in the game seeing their progress in real-time, which is both motivating and rewarding.

 

Belonging: Creating a Community in Role-Playing 

 

Of the three motivators listed, the most important is Belonging. If a player or student does not feel like they belong in the game or learning environment, then they will not feel agency and likely have a distorted sense of progress compared to the other participants. LARP and RPGs can create a unique sense of community among participants by encouraging the players to bring aspects of themselves into the game environment and have those aspects make a difference. This can create a level of authenticity in the experience that encourages them to feel like they not only belong… they matter. An example of this is creating a special skill for a player who likes to sing – and that if they sing their wizard spell, it creates a more powerful impact in the interaction.

 

This aspect of belonging aligns with Vygotsky’s Social Development Theory, which emphasizes the importance of social interaction in learning[3]. The collaborative nature of role-playing activities encourages communication, empathy, and understanding among players while building a supportive community that values differences and varied lived experiences. This sense of belonging can lead to increased motivation, engagement, and retention of information, as players feel they are authentically part of a larger, meaningful experience.

 

The Role of Game Masters in Facilitating Learning

 

In both LARP and RPGs, the role of the Game Master (GM) or facilitator is crucial in guiding the narrative and ensuring a positive learning experience. The GM make the game more inclusive by exploring the culture of some or all of the participants. They can adapt the game to suit educational objectives, adapting scenarios to reinforce specific skills or knowledge areas[4]. Examples of this include players learning spells that are based in physics or warrior characters learning about the geometry of sword fighting. This adaptability can also enhance the autonomy and agency of the learners if the game evolves to meet their individual needs and interests. An example of this is allowing the players to research and create their own spells or skills based in STEM.

 

The motivators of Autonomy, Progress, and Belonging not only make learning more engaging but also help the participants better understand how they can co-create a thriving learning environment or workplace. The integration of LARP and RPGs that use these motivators into educational frameworks can prepare learners for real-world challenges in a way that traditional methods cannot replicate.

 

 

Footnotes

  1. Ryan, R. M., & Deci, E. L. (2000). “Self-Determination Theory and the Facilitation of Intrinsic Motivation, Social Development, and Well-Being.” American Psychologist.
  2. Kolb, D. A. (1984). “Experiential Learning: Experience as the Source of Learning and Development.” Prentice-Hall.
  3. Vygotsky, L. (1978). “Mind in Society: The Development of Higher Psychological Processes.” Harvard University Press.
  4. Bowman, S. L. (2010). “The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity.” McFarland & Company.

 

Guardian Adventures provides LARP and game consulting and program development for museum and science centerssummer campsamusement & attraction industries, and more.


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A Roleplaying Game (RPG) is a type of game in which players assume the roles of characters in a fictional (or reality-based) setting. These games typically involve a group of players, who work together to create a shared narrative and make decisions based on the characters they are playing.  RPGs have grown in both style and popularity over the years and can be found in a wide variety of industries as a useful tool beyond just entertainment.

RPGs originated from tabletop games in the 1970s with one of the most famous being Dungeons & Dragons. They have since evolved to include various other forms such as video games, live-action role-playing games (LARPs), and online role-playing games (RPGs).

In a traditional tabletop RPG, players each take on the role of a character in a fantasy, modern day, or science fiction setting, and work together to complete a series of quests or missions. The game is usually led by a game manager (GM), who is responsible for creating the world and the NPCs (non-player characters) that the players interact with.

The GM sets the scene and presents the players with challenges, while the players make decisions based on their characters’ abilities and motivations. The game is essentially a collaborative storytelling experience, with players working together to create a narrative and solve problems.

Video games RPGs are similar to traditional tabletop RPGs, but are played on a computer or video game console. These games often involve a single player taking on the role of a character and working through a series of quests or missions to advance the story.

LARPs involve a group of players physically acting out their characters in a real-world setting. The players will often wear costumes and use props to help them get into the character and the setting (depending on the theme and game mechanics).

Online RPGs allow players to interact with others over the internet, using text or voice chat to communicate. These games can be played on a computer or mobile device, and are a popular form of RPG for those who may not have access to a physical group of players.

RPGs can be used in educational settings, training sessions, and simulations.  Their interactive and improvisational game mechanics make them a useful tool for a variety of purposes including nonviolent communication exercises, social-emotional learning, cultural-based learning, and more. Because RPGs can be emotionally immersive, GMs may want to consider a debrief time and, in the case of LARPs, rigorous safety rules.

As more research is conducted over time, the effectiveness of RPGs in learning is being explored and expanded.  Their significance reaches far beyond simple entertainment and has become an integral part of a growing number of industries.  

But they are also just plain fun.

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Guardian Adventures provide consulting and licensing of educational adventures, including a free LARP and cultural programs, for summer camps, amusement & attraction industries, and more.


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Role playing games like Dungeons & Dragons have an undeserved reputation for being somewhat … nerdy.  It’s entirely unfair especially considering the massive benefits that role playing games provide.  We wanted to share an article from LifeHacker showcasing the many benefits to be found in the world of RPGs.

Here are a few highlights:

When I first heard about role-playing games, I immediately thought it was something that was just for the nerdiest of nerds out there. I could only imagine how ridiculous it would feel to sit around a table with other people and act like someone—or something—else, pretending to fight goblins and dragons. The entire premise just sounded way “too geeky” for me—even as someone who was way into video games and other “nerdy” things.

Fast forward a couple years, and I found that I was completely wrong. As soon as I took a moment to strip away the facade of monsters and swords, role-playing games revealed themselves to be something far more interesting than other traditional games. Behind the fantasy adventures was a fun social gathering that required you to think on your toes, solve problems, be creative, and ultimately learn how to become a team player. Sound familiar? Yeah, that’s because it’s like every job out there. It turned out that it really wasn’t about the dungeons or the dragons at all—it’s about thinking critically and working like a team.

Playing Cultivates Creativity

Creativity is the bread and butter of role-playing games. They have a certain quality that allows you to transcend typical game interactions. You have real freedom and the ability to move the story forward how you see fit. There are rules for each game, but they are merely the skeleton to whatever story you and your team want to create.

Storytelling is one of the most powerful ways to activate our brains, and role-playing games do this incredibly well. When we tell stories—or experience them—our brains have to process language, the cause and effect of events, and also relate it to our own pre-existing experiences. While you’re playing a role-playing game, your brain is firing on all cylinders.

Playing Levels Up Your Social Skills

When you think Dungeons & Dragons, you probably don’t think social skills—but once again, that’s a stereotype that doesn’t necessarily hold true. Role-playing games are 100% social. You need to be able to talk to other people, express how you feel about certain situations, all in a group of people.


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