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…and why those lenses support innovation.

All designers seek an elegant solution to a significant problem. Elegant, in this sense, means a solution that isn’t complex and addresses each of the objectives efficiently and effectively.

When taking on a project, especially one with a transformative objective, it’s important to bring in perspectives from various fields and lived experiences. Each expert view not only deepens our understanding but also improves how the project unfolds, making sure it’s both accessible and engaging. But more, I posit that having a wide range of perspectives (people from very different fields or cultures) is what makes your project truly innovative and approachable. They will ask questions and make suggestions that will prevent many iterations of re-design because they are not seeing the project through the sometimes myopic viewpoint of a singular solution.

I’d like to acknowledge Upsalla University, in particular the Transformative Game Design Masters Degree for this list of various expert lenses. I’ll give you my summation of the role for each of these perspectives.

    • Physical Logistics Specialist: Think of this person as your go-to for making sure everything fits—literally. They make sure the space works just right and that all the resources are in place so everyone can participate fully without a hitch. This isn’t just for in-person programs. Online events or courses still need a logistics specialist who makes certain that the software being used is the right kind and in working order.
    • Communication Specialist: This is your storyteller. They ensure that every message, whether spoken, written, or displayed, is clear and captivating, making certain everyone’s on the same page. This is both in the mode of project production (think of a Project Manager) and also as it pertains to the end users (think of an Instructional Designer). IE. Making sure the instructions for the experience are clear and easy to understand.
    • Safety Specialist: Every great project needs a guardian angel, and that’s this specialist. They’re all about creating a safe space where everyone can explore, learn, and process. This role is particularly important in helping your end users calibrate to each other and the topic before engaging in content that might be a polarizing subject or a topic that could be triggering. You don’t want your end users to have a negative experience and this role will lower that risk.
    • Accessibility Specialist: Accessibility goes beyond just physical access. This specialist helps make sure that everyone, no matter their ability, can engage fully with the project. These are also called Universal Designers. Trust me – getting these experts on board right at the start of the design process is vital. Many developers don’t bring them in until the project is in a final draft state (or even already available to the public) and then they have to go back and redesign because they didn’t have the lived experience or training to see accessibility through another person’s lens.
    • Cultural Consultant: If your project serves or is about a specific demographic, do yourself and the project a big favor and partner with a cultural consultant who is an active member of that culture. And don’t just have them on the side lines telling you what words to use or that such and such design element is not appropriate. This isn’t just about preventing cultural appropriation… it’s about reaching your end users through elements of their own culture and lived experience. There’s a great saying I heard, “Nothing about us without us.” I would also add that if you want a project to go global and to be easily translatable into multiple languages, make sure you have a large number of your designers whose first language is not English. They will help you use words that are clearly translatable and steer away from lingo that certain English users take for granted as being widely known.
    • Diversity, Equity, and Inclusion Specialist: With all of the backlash on this in the USA, I am going to make the point that all of the people pushing against DEI are just not getting: You will NEVER be at the pinnacle of innovation if you don’t have a diverse team. This diversity is what brings perspectives that you and people like you don’t have. If you don’t have Equity, then you are not accounting for these differences so your diverse team cannot operate efficiently and once again, you are missing out on peak innovation. And if you don’t have Inclusion, your team won’t feel like they can speak up and provide their full, authentic feedback – which might run counter to what others are saying. But strong innovation requires positive conflict. Just ask any top performing music band.
    • Education Specialist: They’re focused on making sure the project isn’t just fun, but also truly educational, with takeaways that stick. These roles are Curriculum Designers and Learning Experience Designers. They know not just how to deliver the content, but how to process the experience so that transfer is the outcome. Transfer means that the end-user has a takeaway from the experience that is applicable to their life outside of the experience.
    • Mental Health Professional: This is the partner to the Safety Specialist. Their role is to ensure that the resulting experience supports everyone’s emotional and mental well-being, making it a positive outcome for all participants. The more emotionally challenging the topic you are trying to explore, the more vital this role is in your project. As well, they can assist in the debrief of the participants at the end of the experience so that everyone has a chance to process their emotions and make sense of their interaction.
    • Workshop Designer: This person designs engaging activities that not only fit the project’s goals but also help make the experience safer and more engaging. This role identifies how to prepare the participants ahead of time for the experience in such a way that they have a better understanding of what is to come and an agreed upon method for communicating what their comfort level is with the changing dynamics.
    • Documentation Lead: They document everything. This role is vital because it helps the team reflect on what’s working and what needs tweaking, while also making sure that everyone is working on the same version. I’m sure some of you recall a time you discovered that you were adding or editing an outdated document and had to start again on the more recent version (insert exasperated sigh here).

So there you go. By incorporating each of these perspectives/roles into the planning process, you can ensure the project isn’t just highly innovative, efficient and effective, but also deeply impactful. Because when you are in the job of making an experience or game that is transformative, you really need to know what you don’t know… and co-design with those who can fill in those gaps for you.


 

Guardian Adventures provides consulting and transformative design for museum and science centers, summer campsamusement & attraction industries, and more.


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Live Action Role-Playing (LARP) is a type of role-playing game (RPG) that is a fun and engaging way to immerse oneself in a fictional world, interact with others and live out characters and scenarios. However, LARPs and other interactive events can often be inaccessible to people with disabilities due to physical, sensory or cognitive challenges. Making your event accessible for people with disabilities is crucial to ensure that everyone has the opportunity to experience a sense of belonging and participate in the adventure.

Here are some tips on how to make LARP or event more accessible:

  1. Conduct a Needs Assessment: It’s important to understand the specific needs of people with disabilities who will be participating in your LARP. Reach out to potential participants and ask them what accommodations they would need to fully participate in the LARP. Conducting a needs assessment is a great way to identify potential barriers to accessibility and make adjustments accordingly. 
  2. Provide Physical Accessibility: Ensure that the venue where you are holding the LARP is wheelchair accessible and has ramps, lifts, and accessible restrooms. Make sure that the terrain is flat and stable and that there are no obstacles that could impede mobility or make a scenario unsafe. Provide accessible seating areas and designated parking spots for people with disabilities.
  3. Sensory Accessibility: Some people with disabilities may have sensory sensitivities or require specific accommodations to help them navigate the environment. To ensure sensory accessibility, consider providing earplugs or earmuffs to dampen noise levels. Create quiet areas where people can take a break from sensory stimulation. Consider providing braille and/or large print versions of handouts and signs.
  4. Provide Assistive Technology: Some people with disabilities may require assistive technology to participate fully in the LARP. Consider providing assistive devices such as an assistive learning device, audio and/or braille versions of written instructions, closed captions for videos, or screen readers.
  5. Make Sure Instructions are Accessible: Provide clear and concise instructions for participants to follow. Use simple language, avoid jargon (or define it first), and provide visual aids with audio description if necessary. Consider providing sign language interpreters, and/or closed captioning.
  6. Create Inclusive Characters: When designing characters, ensure that they are inclusive and diverse. Avoid characters and caricatures that perpetuate harmful stereotypes. Create characters who are staffed by people that reflect a variety of cultures, races, genders, abilities, and sexual orientations. Provide accommodations for people with disabilities in the character design, such as characters that use wheelchairs or have sensory sensitivities, ideally played by people who have these actual disabilities.
  7. Train Staff and Volunteers: Staff and volunteers should be trained in disability awareness and etiquette. Train them to provide accommodations and assistive technology if needed. Make sure that they are aware of the needs of participants with disabilities and are equipped to provide support.
  8. Encourage Feedback: Encourage feedback from participants with disabilities about their experience with the LARP. Listen to their suggestions and concerns both before and afterwards during a debrief and make adjustments accordingly. Consider establishing an accessibility committee of people who require accessibility to continuously review policies and processes and make improvements.

Making LARP or events accessible for people with disabilities requires planning, awareness, and sensitivity. It can also require LARP creators to re-think their systems, location, and their stories or characters. It requires more preparation time and perhaps even expense.  However, creating an accessible and inclusive LARP benefits everyone simply because all people have different needs – even those who do not have a disability.  Providing for these needs can make it easier for players and staff who have a lesser degree of hearing loss or who have limited vision or mobility all feel included.

Taking the time to make your LARP or event accessible can not only attract more participants, but also help those people feel like they belong – which helps them become emotionally immersed in the experience.  This state of immersion is what makes LARPs unique and powerful. So just start making adjustments one at a time and eventually you will have an inclusive and accessible LARP.

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Guardian Adventures provide consulting and licensing of educational adventures, including a free LARP and cultural programs, for summer campsamusement & attraction industries, and more.