digital-serious-game.jpg

There’s a quiet assumption in many serious (educational or therapeutic) digital games that impact will happen on its own if the game is “immersive” enough. That if players are engaged enough, the lesson will stick. But those of us who work in transformative design know:

In serious games, transformation rarely happens by accident. It happens through careful framing, incorporating lived experience, and reflection.

Live Action Roleplaying (LARP) designers have been crafting meaningful experiences for decades. We’ve learned that the power of roleplay doesn’t lie in the story alone… it lies in how we invite players into it, how we guide them through it, and how we help them make sense of what they experienced once it’s over. That structure (before, during, and after) is where the real magic lives.

Transformative Digital Serious Game Example

Imagine a digital serious game that is designed with this structure in mind. Instead of selecting an avatar where (at most) the player chooses what the avatar is wearing and what they look like, the player instead chooses a character with a detailed backstory from an array of pre-written options they paste together. This character can have real-life emotional challenges like anxiety, abandonment, or fear of failure. But here’s the twist: the player doesn’t play that character. They care for them. Like a conscience, a mentor, or a guiding voice, the player helps that character navigate the story with compassion and insight.

This design reframes the player’s role. They’re not solving puzzles for points, they’re modeling emotional resilience. They’re learning strategies not in spite of the narrative, but through it. And as they guide their character, the transfer between player and story deepens. That’s what we call bleed: When our in-game experiences transfer into our out-of-game life (and vice versa) allowing for a transformative outcome.

And just like in a well-run LARP, the experience ends with debrief. But it’s not an external experience that breaks the flow of the game. It’s an in-game experience like a quiet scene where the character reflects on what they’ve been through and looks ahead and talks with the player about how they have grown. That reflection loop matters. It’s what turns the game time into a transformative experience for the player.

This is just an example. There are any number of other options that can be integrated into a game to help frame it for measurable outcomes. If serious game companies want to build experiences that truly transform, they need to stop thinking only in terms of achievement and start thinking in terms of care. Care for the story, care for the character, and most importantly, care for the player’s personal journey beyond the game. And to get there, they might want to reach out to a transformative designer. Change is what we do for a living.

 


Guardian Adventures provides consulting and transformative design for museum and science centers, summer camps, amusement & attraction industries, and more.


Team-MR.jpg

…and why those lenses support innovation.

All designers seek an elegant solution to a significant problem. Elegant, in this sense, means a solution that isn’t complex and addresses each of the objectives efficiently and effectively.

When taking on a project, especially one with a transformative objective, it’s important to bring in perspectives from various fields and lived experiences. Each expert view not only deepens our understanding but also improves how the project unfolds, making sure it’s both accessible and engaging. But more, I posit that having a wide range of perspectives (people from very different fields or cultures) is what makes your project truly innovative and approachable. They will ask questions and make suggestions that will prevent many iterations of re-design because they are not seeing the project through the sometimes myopic viewpoint of a singular solution.

I’d like to acknowledge Upsalla University, in particular the Transformative Game Design Masters Degree for this list of various expert lenses. I’ll give you my summation of the role for each of these perspectives.

    • Physical Logistics Specialist: Think of this person as your go-to for making sure everything fits—literally. They make sure the space works just right and that all the resources are in place so everyone can participate fully without a hitch. This isn’t just for in-person programs. Online events or courses still need a logistics specialist who makes certain that the software being used is the right kind and in working order.
    • Communication Specialist: This is your storyteller. They ensure that every message, whether spoken, written, or displayed, is clear and captivating, making certain everyone’s on the same page. This is both in the mode of project production (think of a Project Manager) and also as it pertains to the end users (think of an Instructional Designer). IE. Making sure the instructions for the experience are clear and easy to understand.
    • Safety Specialist: Every great project needs a guardian angel, and that’s this specialist. They’re all about creating a safe space where everyone can explore, learn, and process. This role is particularly important in helping your end users calibrate to each other and the topic before engaging in content that might be a polarizing subject or a topic that could be triggering. You don’t want your end users to have a negative experience and this role will lower that risk.
    • Accessibility Specialist: Accessibility goes beyond just physical access. This specialist helps make sure that everyone, no matter their ability, can engage fully with the project. These are also called Universal Designers. Trust me – getting these experts on board right at the start of the design process is vital. Many developers don’t bring them in until the project is in a final draft state (or even already available to the public) and then they have to go back and redesign because they didn’t have the lived experience or training to see accessibility through another person’s lens.
    • Cultural Consultant: If your project serves or is about a specific demographic, do yourself and the project a big favor and partner with a cultural consultant who is an active member of that culture. And don’t just have them on the side lines telling you what words to use or that such and such design element is not appropriate. This isn’t just about preventing cultural appropriation… it’s about reaching your end users through elements of their own culture and lived experience. There’s a great saying I heard, “Nothing about us without us.” I would also add that if you want a project to go global and to be easily translatable into multiple languages, make sure you have a large number of your designers whose first language is not English. They will help you use words that are clearly translatable and steer away from lingo that certain English users take for granted as being widely known.
    • Diversity, Equity, and Inclusion Specialist: With all of the backlash on this in the USA, I am going to make the point that all of the people pushing against DEI are just not getting: You will NEVER be at the pinnacle of innovation if you don’t have a diverse team. This diversity is what brings perspectives that you and people like you don’t have. If you don’t have Equity, then you are not accounting for these differences so your diverse team cannot operate efficiently and once again, you are missing out on peak innovation. And if you don’t have Inclusion, your team won’t feel like they can speak up and provide their full, authentic feedback – which might run counter to what others are saying. But strong innovation requires positive conflict. Just ask any top performing music band.
    • Education Specialist: They’re focused on making sure the project isn’t just fun, but also truly educational, with takeaways that stick. These roles are Curriculum Designers and Learning Experience Designers. They know not just how to deliver the content, but how to process the experience so that transfer is the outcome. Transfer means that the end-user has a takeaway from the experience that is applicable to their life outside of the experience.
    • Mental Health Professional: This is the partner to the Safety Specialist. Their role is to ensure that the resulting experience supports everyone’s emotional and mental well-being, making it a positive outcome for all participants. The more emotionally challenging the topic you are trying to explore, the more vital this role is in your project. As well, they can assist in the debrief of the participants at the end of the experience so that everyone has a chance to process their emotions and make sense of their interaction.
    • Workshop Designer: This person designs engaging activities that not only fit the project’s goals but also help make the experience safer and more engaging. This role identifies how to prepare the participants ahead of time for the experience in such a way that they have a better understanding of what is to come and an agreed upon method for communicating what their comfort level is with the changing dynamics.
    • Documentation Lead: They document everything. This role is vital because it helps the team reflect on what’s working and what needs tweaking, while also making sure that everyone is working on the same version. I’m sure some of you recall a time you discovered that you were adding or editing an outdated document and had to start again on the more recent version (insert exasperated sigh here).

So there you go. By incorporating each of these perspectives/roles into the planning process, you can ensure the project isn’t just highly innovative, efficient and effective, but also deeply impactful. Because when you are in the job of making an experience or game that is transformative, you really need to know what you don’t know… and co-design with those who can fill in those gaps for you.


 

Guardian Adventures provides consulting and transformative design for museum and science centers, summer campsamusement & attraction industries, and more.


kids-at-the-musical-instruments-museum.jpg

What is Transformative Design: Definition, Design, and Impact

Understanding Transformative Experiences

A transformative experience is an event or interaction that shifts or grows an individual’s perspective, understanding, or behavior in a sustained and prolonged manner. These experiences are particularly impactful in game design, where they not only engage and entertain but also influence personal development, educational outcomes, and social perspectives. By challenging the participant or players’ preconceived notions or opening them to new views, these experiences can promote growth and insight.

Designing Transformative Experiences

To create a transformative experience, our designers integrate intentional design, compelling narratives, and meaningful interactions. However, one of the key differences between an experience that is just immersive and one that is transformative is the concept of ‘framing.’ Framing involves setting up the game environment and rules in such a way that players feel safe to explore and make decisions. This safety net is important for encouraging experimentation and learning without fear of real-world repercussions. As well, the activity must have a strong debrief experience in which participants process and put words to their experiences. Then, by providing space for them to associate this new perspective to their life beyond the experience, the participants leave with an understanding of how to incorporate their new knowledge or interest. In other words, transformative design isn’t just about creating a cool interaction… it’s about inspiring change.

The Impact of Transformative Design

Strong transformative design can inspire change because they offer an engaging method to interact with complex subjects such as historical events, scientific concepts, cultural divides, or ethical dilemmas. Experiencing the consequences of their decisions within a safe, game-based environment allows participants to gain deeper insights that they are more likely to transfer to real-life situations. As well, these experiences can bridge cultural and educational gaps, creating inclusive environments where diverse groups can learn from each other’s perspectives, encouraging empathy and understanding.

What Does This Matter to You?

Transformative experiences and games are powerful tools for deep engagement, effective teaching, and inspiring sustained and prolonged positive change. By using framing to ensure safety and encourage thoughtful introspection, participants can bravely engage with challenging ideas that entice them past their comfort zone. As educational tools, they hold the potential to revolutionize how we interact with new and complex topics, making them invaluable for encouraging learners to see these fields of study as career opportunities. So if your organization is interested in having your participants or guests experience your subject matter in a transformative way, then Transformative Design is the path forward.


 

Guardian Adventures provides consulting and program development for museum and science centers, summer campsamusement & attraction industries, and more.


cms_2-1-1080x675.jpg

October 25 at 10am EDT on Zoom

16:00 GMT+2 in Geneva, Switzerland

We hope you will join us this year during STEM Week!


Join us for an exciting online adventure:
CERN’s Large Hadron Collider (LHC) has somehow shut down! Help us solve the mystery as you play a role in reassembling the part of the LHC, working as a scientist, an information technologist, or an engineer. This is a Zoom-based interactive adventure designed in partnership with CERN for ages 8-10 and runs 30 minutes. This adventure will be hosted in English.
This is a free an online event funded by Mass STEM Week and developed in full partnership with CERN for ages 8-10


How it works:

Screenshot of kids and teacher on zoom STEM adventure

  1. Register below by October 23rd.  There are limited spots so be sure to register ASAP.
  2. Teachers: You may register as a student and project the screen on your board (in presentation mode), then allow your class to vote on their next move. In this case, we will not need all of your students to register, just you.
  3. Students: You will be emailed instructions with the Zoom link. NOTE: There are no more individual Student spots left. Please fill out to be placed on a waiting list for a possible second future event.
  4. Make sure your name display on Zoom is the same as your registered Student/Class name or you may not be admitted to the event.
  5. You should have some comfort in navigating Zoom reactions and turning on and off your mic. Parents can assist if a student is struggling with the controls.
  6. If you are more than 5 minutes late, you may not be accepted into the event as the game will begin promptly.
  7. You do not need to know any physics in order to participate.
  8. Note: This session will be recorded!


If you have questions  contact us via our website. Are you an educator?  Fee free to share this page so parents can register their students in your class if they are attending individually instead of in presentation mode.
In order to participate, please fill out the form below no later than Thursday, October 24th.  There are limited spots available on each day so please register soon.


This game was developed through a Massachusetts STEM Week grant from the Northeast STEM Network and in partnership with CERN.








  • Zoom links will be sent using this information.
  • Is this registration for a single student or an entire class?

  • Let us know if you have any questions or additional information to add.
  • This field is for validation purposes and should be left unchanged.


redhead-man-showing-clue-to-his-interracial-friend.jpg

Museums are evolving from static spaces where information is simply presented into dynamic environments that engage visitors in meaningful and even transformative ways. Transformative Game Design plays an important role in this evolution, turning museum visits into immersive, interactive experiences that not only educate but also inspire visitors to take action based on their new insights.

This approach leverages game mechanics to create compelling narratives/adventures and challenges that resonate with visitors on a personal level. This then encourages them to reflect on and change their behavior outside the museum. This concept is called “transfer” and is considered the pinnacle of education. But this process is entirely dependent upon the type of experience the visitor has, how they feel about it (because emotion inspires action), and whether or not they know what their next step is for acting on this new perspective.

To help illustrate this, we’ve come up with nine example interactions that are broken out into the type of Exhibit, the Design of the interaction, and the Action that this inspires in the visitor.

1. Climate Action Simulation

  • Exhibit: Climate Crisis Interactive
  • Design: Visitors participate in a role-playing game where they act as leaders of different countries tasked with negotiating a global climate deal. The game uses real data to show the impact of their decisions on global emissions and climate change.
  • Action: Participants are encouraged to commit to personal or community actions to reduce carbon footprints, with resources (based on their locale) provided to help them implement these changes.

2. Historical Immersion LARP

  • Exhibit: The Underground Railroad Experience
  • Design: A live-action role-playing (LARP) game that recreates scenarios from the Underground Railroad. Visitors assume the roles of various historical figures, making critical decisions that affect their journey to freedom.
  • Action: This exhibit prompts visitors to engage with modern issues of justice and equality, directing them to volunteer opportunities with local civil rights organizations.

3. Economic Decision-Making Game

  • Exhibit: Trade and Commerce in the Ancient World
  • Design: An interactive board game where players trade goods along historical trade routes, facing challenges like pirates and storms. The game highlights the economic principles and the impact of trade policies.
  • Action: Players learn about fair trade and are provided with information on how to support ethical consumer practices.

4. Public Health Interactive Challenge

  • Exhibit: Outbreak!
  • Design: A digital interactive experience where visitors work together to stop a spreading infectious disease by making public health decisions and allocating resources effectively.
  • Action: The game encourages visitors to participate in health initiatives and educates them on ways to prevent disease spread in their communities.

5. Art Conservation Puzzle

  • Exhibit: Art in Peril
  • Design: Visitors solve puzzles that simulate the challenges of art conservation, understanding the chemistry and artistry behind preservation techniques.
  • Action: Inspired by the exhibit, visitors can donate to art preservation funds or participate in local art restoration projects.

6. Wildlife Conservation Strategy Game

  • Exhibit: Endangered Ecosystems
  • Design: A strategy game where visitors manage a wildlife reserve, making decisions about habitat protection and species conservation.
  • Action: This game inspires visitors to support or volunteer for wildlife conservation efforts and provides information on adopting endangered animals.

7. Archaeological Dig Simulation

  • Exhibit: Digging Into the Past
  • Design: A hands-on exhibit where visitors participate in a simulated archaeological dig, uncovering replicas of artifacts and learning about the scientific methods used in archaeology.
  • Action: Participants are encouraged to support archaeological research through educational programs or become amateur archaeologists… even what local colleges offer archeology as a course.

8. Space Exploration Interactive Lab

  • Exhibit: Mission to Mars
  • Design: An interactive lab where visitors plan a mission to Mars, involving challenges like spacecraft design, navigation, and life support systems.
  • Action: This interaction promotes interest in STEM fields and offers links to space camps and science education initiatives.

9. Sustainable Living Workshop

  • Exhibit: Future Cities
  • Design: This interactive model city allows visitors to be involved in urban planning and sustainability decision-making. As they make choices about infrastructure, energy sources, and public spaces, they see the real-time impact of their decisions on the city’s development.
  • Action: Visitors leave equipped with a “sustainable living toolkit” that includes practical tips and resources for reducing energy consumption and waste in their own homes, encouraging them to make environmentally friendly choices daily.

We hope you found inspiration in the above examples transformative game design that can make museum exhibits more than just informative—they can become catalysts for personal and social change. By adding interactive and actionable elements into your museum experience, your visitors are not only educated but also motivated to apply their new knowledge in meaningful ways. And isn’t that the best outcome for education?


 

Guardian Adventures provides transformative game consulting and program development for museum and science centerssummer campsamusement & attraction industries, and more.


Arawak-Nation-1920x1080-1-1280x809.jpg

By Meghan Gardner, Cultura Connector, and Claudia A. Fox Tree, Cultura Connector

When game developers and filmmakers dive into cultures as their inspiration for their next big project—be it a video game, a role-playing game (RPG), live-action role-play (LARP), or a film or TV series—Indigenous cultures often provide a tempting source of material. However, incorporating these elements without a deep understanding and respect for their significance can lead to a host of issues, from cultural appropriation to the reinforcement of outdated stereotypes, affecting both the representation of and the real-life conditions for Indigenous communities. 

Cultural Borrowing: More Than Just Aesthetic

It’s a common sight in games and on-screen: Indigenous symbols and practices used as shorthand for exoticism or mysticism. In an RPG, characters might wear tribal masks without context, or a LARP event might feature rituals stripped of their true cultural meaning. When used carelessly, these elements can reduce elaborate and long-standing traditions to mere costumes or backdrops, ignoring their deep roots and significance.

This casual use of cultural symbols undermines the complexity and richness of the cultures they come from and also risks perpetuating a distorted and superficial understanding among audiences. To address this, a more thoughtful approach is needed. Instead of directly lifting these elements, creators can engage in deep research to understand the broader cultural, historical, and social contexts of the symbols they wish to represent. This research can then inspire the creation of original content that echoes the thematic richness of real-world cultures without appropriating their specific sacred or culturally significant symbols.

Additionally, developers and creators can benefit from partnerships with cultural heritage organizations or directly involve Indigenous-identifying educators and advisors (specifically, active members of, and lived experience within, those cultures) who can provide guidance on cultural representation. These collaborations can help ensure that any cultural elements integrated into the narrative are done so with respect and accuracy, honoring the source rather than exploiting it. Such practices prevent cultural insensitivity and enrich the game or show’s world-building, offering players and viewers a more immersive and respectful experience.

Stereotypes That Stick

RPGs, LARPs, and fantasy media often lean on familiar archetypes: the wise sage, the fierce warrior, and the mysterious shaman. Yet, when these roles are designated to Indigenous characters, they frequently perpetuate outdated stereotypes that don’t capture the complexities and contemporaneity of Indigenous lives. These simplified portrayals can reinforce perceptions, portraying Indigenous cultures through a lens that’s both narrow and often romanticized.

As mentioned above, creators can start by involving Indigenous writers and cultural advisors in the development process, ensuring that characters and stories reflect a more accurate and nuanced view of Indigenous cultures. This inclusion helps to break down clichés and introduce a wider range of characters with diverse personalities, backgrounds, and stories that go beyond the traditional archetypes.

Another solution is to provide character development by focusing on individuality rather than ethnicity alone. This means creating Indigenous characters whose roles and identities aren’t defined solely by their cultural background but are integral to the narrative in ways that any character would be. By doing so, games, films, and series can offer a more genuine and respectful representation, highlighting Indigenous communities’ diversity.

The Ripple Effects on Real Communities

The way Indigenous cultures are depicted in games and media doesn’t just stay within the confines of those worlds. For example, when sacred items appear as game accessories, it often leads to mass production and commercial exploitation. This not only strips Indigenous communities of cultural respect but can also rob them of potential economic benefits, including compensation and possibly a share of profits if the culture is the major focus of the project. Additionally, these misrepresentations can distort public understanding of Indigenous issues, complicating efforts to address real-world concerns like sovereignty, return of ancestors (bones) and ceremonial items from museums, and cultural preservation, such as language reclamation, seriously.

To mitigate these negative impacts, creators can implement measures that respect and protect the integrity of Indigenous cultural elements. One approach might be offering licensing agreements that involve Indigenous communities in the profits derived from their cultural contributions (but only with their permission). This ensures that communities are compensated fairly and maintain control and final say over how their culture is represented and used.

Creators can also focus on educational outcomes by integrating accurate cultural histories and contemporary issues facing Indigenous communities into their narratives. As mentioned before (are you seeing a trend?), through collaborations with Indigenous historians and cultural experts, ensuring that the content not only entertains but also informs and educates audiences about the realities of Indigenous life today.

Distinguishing Fantasy from Reality in Game Design

In the realm of fantasy-based games, there’s a delicate line between crafting a rich, imaginative world and blurring the line of fantasy with the reality of existing cultures. Indigenous cultures are not relics of the past or mythical entities but are living, breathing communities that still thrive today. It’s crucial for game developers to recognize this distinction to avoid trivializing or mythologizing real-world cultures.

When developing fantasy games, the temptation might be strong to draw on Indigenous cultures’ visual or spiritual elements to add a layer of “authenticity” or mystique. However, this approach can inadvertently present these cultures as ancient or fantastical, rather than acknowledging their contemporary existence, let alone relevance. This distorts player perceptions of these cultures and contributes to broader misunderstandings and disrespect.

A more responsible approach involves creating entirely new, fictional cultures for fantasy settings, which can be inspired by a blend of many influences while carefully avoiding reinforcing stereotypes or direct appropriation of identifiable cultural symbols and practices. For example, a film that is about pirates and ghosts can be fantasy. Still, when it takes place in a real-life place, the Caribbean, it should not then introduce Indigenous people via stereotypes (cannibalism). By creating new fictional cultures, developers can enrich their games with diverse, intriguing worlds without risking harm to real communities.

When adapting elements, developers can (yup – you guessed it) integrate Indigenous consultants into the creative process to ensure that any borrowed cultural elements are handled with care and respect. These experts can guide developers in understanding which aspects of a culture are appropriate to adapt and which should be avoided to prevent cultural insensitivity, misrepresentation, and perpetuation of stereotypes.

A Call for Indigenous Creation

The call for more ethical creation in these entertainment mediums is getting louder. More developers and producers are realizing the importance of consulting with Indigenous cultural experts and communities from the conceptual phase through to production. This collaboration helps ensure that portrayals are respectful and accurate and that they contribute positively to the cultural landscape.

However, there is an even better approach: investing in Indigenous-led storytelling across all these platforms. The narratives naturally become more authentic and diverse by empowering Indigenous creators to tell their own stories. This enriches the games and shows and broadens the audience’s understanding of Indigenous cultures.

This movement is about more than just adding authenticity; it shifts the creative power to the voices most qualified to represent their cultures and experiences. When Indigenous storytellers are at the helm, they bring a depth of perspective that can transform how stories are told, the nuances they include, and the themes they explore.

This shift toward Indigenous-led storytelling ensures a more nuanced portrayal of Indigenous peoples’ complexities, challenges, and triumphs. It also helps avoid the pitfalls of tokenism and surface-level representation, which often occur when stories about Indigenous cultures are told without their direct involvement. Indigenous creators can introduce audiences to the vibrancy and variety within their cultures, challenging stereotypes and expanding viewers’ understanding beyond the typical narratives.

When games, films, and series feature stories crafted by Indigenous writers and directors, they contribute to a more diverse media landscape. This diversity makes the content richer and more interesting and plays a vital role in educating the audience. It provides a platform for Indigenous cultures to share their histories, values, and visions for the future, promoting greater empathy and appreciation among a broader audience.

Indigenous-led projects can also inspire younger generations within those communities to explore storytelling and media creation themselves. Seeing their cultures portrayed with respect and depth can empower them and provide a sense of possibility and pride in their cultural identity.

As creators in these fields continue to draw on real-world cultures to enrich their fictional worlds, the responsibility grows to handle such inspirations with care. The goal should be celebrating and respecting these cultures rather than reducing them to stereotypes or aesthetic elements. By engaging with and supporting Indigenous voices in the creation process, the entertainment industry can help foster a more inclusive and accurate cultural representation. The investment in Indigenous-led storytelling is pivotal not just for the sake of accurate representation but for the cultural empowerment and educational potential it holds. It’s a progressive step that enriches the entire spectrum of media, offering audiences everywhere a chance to engage with and understand Indigenous cultures in a profound and impactful way.

 


 

Guardian Adventures provides LARP and game consulting and program development for museum and science centerssummer campsamusement & attraction industries, and more.


online_homeschool_lr.png

Hey there, Summer Camp Directors!

Let’s dive into how you can make your camp unforgettable, not just during the summer but all year round. Imagine keeping your campers and staff hooked with epic stories and adventures, even when they’re not at camp. Here’s how you can use online LARPs (Live Action Role Playing) and Zoom (or other video conference platform) to keep the camp spirit alive…

        1. Leave Them Hanging: End your summer with a bang and a cliffhanger! It’ll keep your campers thinking about camp all year, eager to jump back into the story when it goes online.
        2. Zoom Into Adventure: Set up regular online meet-ups where your campers can continue their quests. It’s a great way to keep the story rolling and the creativity (and learning if this is an EduLARP) growing.
        3. Level Up: Encourage your campers to “power up” their characters in the off-season. If you run a Guild Hall or other means for campers to increase their in-game skills then you can do an online version of this during the online LARPs.
        4. Dive Deeper: Run some sessions that explore your LARP’s world. The more your campers know about the land and its lore, the more invested they’ll get.
        5. Make New Friends: Use these online LARPs to help newbies understand how the game works and make friends before summer even starts. Nothing like shared adventures to bond over, right?
        6. Get Creative with Staff: Let your staff head up the storytelling (as long as it is in keeping with your mission and the world of the LARP you have created). They can help evolve the plot and bring fresh ideas that will make next summer even more awesome.
        7. Feedback is Gold: After each online session, ask what everyone thought. This helps you tweak things to make your LARP adventures even better. One thing to remember: When you run an emotionally intense session, even if it is over Zoom, always include a Debrief at the end so that the campers can process the their feelings about the adventure in a safe environment. This has a significant impact on the retention and use of new knowledge if your camp uses LARP to explore SEL or STEM topics.
        8. Off Season Revenue: Think about charging a small fee for the off-season sessions. It’s a win-win: extra funds for you, continuous adventure for them. And the events are not weather dependent!
        9. Global Overnight Camper & Staff Reach: Off-season Zoom-based LARPs can extend your overnight camp’s reach beyond your region, inviting kids and potential staff from all around the world to join in the fun. This global connection not only enriches your camp community with diverse perspectives and cultures but also allows international campers to make friends, familiarize themselves with your camp’s culture, and get excited about possibly attending in person in the future. It’s a great way to build a worldwide camp family and showcase your camp’s unique experiences to a global audience.
        10. Tease Them for Next Summer: Drop hints, teasers, and cool updates about what’s coming up in the camp’s story and activities. It keeps the hype going and might even attract new faces – especially if your campers are allowed to invite their friends.

An in-person event idea is Mini-LARPs for Locals. If you run day camps, how about in-person mini-LARP events nearby during the off-season? Keep your local campers engaged and excited and encourage them to bring their friends. 

If you keep the adventure going all year, you’re not just a summer camp; you’re a year-round community. Your campers and staff will be more engaged than ever and excited for summer to roll back around. Let’s make camping more than a summer thing – let’s make it a lifelong adventure!


 

Guardian Adventures provides LARP and game consulting and program development for museum and science centerssummer campsamusement & attraction industries, and more.


Spy-Museum-1280x1191.jpg

In all of the work I have been doing with museums and science centers lately, I hear the same concerns over and over again:  How do I add more engagement to my existing exhibits without breaking the bank on new tech or hiring more staff? History museums in particular face this obstacle.

Well good news!  I’ve got some ideas listed below that can solve your concerns and NOT bust your budget.

1. Hands-On Replicas and Artifacts

Provide replicas of historical artifacts allowing visitors to physically handle and examine items up close, offering a tangible connection to the past. This approach makes the historical experience more relatable and less abstract, inspiring a deeper understanding and curiosity.

2. Interactive Boards and Flip Panels

Adding interactive boards or flip panels to the exhibits can encourage visitors to actively participate in their learning experience. These can include questions, puzzles, or hidden information that visitors can uncover, which adds an element of discovery and engagement without needing digital technology.

3. Static Clue-Based Scavenger Hunts

Create a scavenger hunt that visitors can engage with at their own pace which encourages exploration and attention to detail. Providing clues or questions that lead visitors through the exhibits can turn a visit into an adventure, making learning fun and memorable.

4. Storytelling Through Letters and Diaries

Incorporating facsimiles of letters, diaries, or historical documents within displays allows visitors in history museums to explore personal stories and perspectives from the past. This method helps humanize historical figures and events, creating emotional connections without the need for digital aids or live performances.

5. Thematic Pathways

Design thematic pathways through the museum that guide visitors on a journey through specific topics or eras. By organizing exhibits around exciting themes and providing clear, engaging signage, your museum can offer structured yet self-guided tours that cater to varied interests.

6. Question and Reflection Prompts

Place thought-provoking questions or reflection prompts throughout the exhibits which encourage visitors to think critically about what they are seeing and how it relates to their own lives or contemporary issues. This strategy creates personal connection and deeper engagement with the content.

7. Interactive Maps and Timelines

Large, printed maps or timelines with movable markers let your visitors track historical movements, events, or developments. This hands-on approach helps visitors understand the scope and scale of historical events in a tangible way.

8. Role-Playing or Persona Cards

Offer visitors the chance to adopt an historical persona or a role when they enter the museum and engage with the exhibit through the eyes of that persona. This adds a layer of immersion through the use of the visitor’s own imagination.

9. Feedback Walls or Comment Books

Encourage your visitors to leave their thoughts, reflections, or answers to specific questions on a feedback wall or in a comment book. This allows them to contribute to the collective museum experience.  It can also provide a sense of community and shared discovery, as well as provide valuable feedback for the museum.

10. DIY Craft or Activity Stations

Set up activity stations where visitors can engage in historical crafts or activities at their own pace allows for hands-on learning without the need for digital technology or additional staff. These stations can include simple instructions and materials for activities relevant to the museum’s theme, such as making mini catapults (with soft projectiles, of course) in a medieval exhibit.

By adding these low or no-tech and low staff solutions, history museums can create more engaging and interactive exhibits that enhance the visitor experience by encouraging active participation, personal reflection, and hands-on learning. Give one of these ideas a try (or let us know if you need help) and help make history accessible and engaging for all ages.


 

Guardian Adventures provides immersive and interactive elements consulting and program development for museum and science centerssummer campsamusement & attraction industries, and more.


ehmitrich-eC1NklLKIHI-unsplash-min-1280x960.jpg

Live Action Role Playing (LARP) has emerged as an innovative and engaging vehicle for museums to educate visitors about artifacts and cultures. This immersive approach involves participants actively engaging in role-playing scenarios that are often based on historical, cultural, or fantastical themes. By integrating educational LARP (also known as EduLARP) into their programs, museums can offer a more dynamic way to experience history and culture, moving well beyond traditional passive learning methods like reading a placard or watching a video.

 

Educational Benefits of LARP

 

  1. Enhanced Engagement and Learning Retention: LARP activities in museums create a participatory learning environment. Numerous studies have shown that active participation in learning activities significantly enhances memory retention and understanding. For instance, a study by National Training Laboratories found that the average retention rate for participatory teaching methods like practice by doing was 75%, compared to just 5% for lecture-based learning1.

 

  1. Fostering Empathy and Cultural Understanding: By stepping into the shoes of historical figures or cultural representatives, participants gain a deeper understanding and empathy for different perspectives and ways of life. This experiential learning approach is shown in research indicating that role-playing can effectively foster empathy and social understanding2.

 

  1. Encouraging Critical Thinking and Creativity: LARP in museums challenges participants to think critically and creatively as they navigate through scenarios. This aligns with educational theories that emphasize the importance of critical thinking and problem-solving skills in learning3.

 

How to Add LARP into Your Museum

 

  1. Design Culturally and Historically Accurate Scenarios: Right from the start of the planning stage, it’s vital for you to collaborate with historians and especially cultural advisors, who are active members in that culture, to ensure the accuracy of the LARP scenarios. This not only respects the represented cultures but also provides an authentic learning experience that doesn’t cross over into cultural appropriation. If you don’t have program designers on staff, you can bring in an experienced designer who knows how to work with cultural advisors. Another important consideration is making the LARP accessible.

 

  1. Incorporate Artifacts and Exhibits: Your LARP scenarios can be designed around specific artifacts or exhibits, allowing your guests to interact with the history or artifacts (such as replicas) and learn about them in a contextually rich setting. This method can bring life to your museum’s historical artifacts and make their stories more relatable.

 

  1. Train Staff and Volunteers: Effective implementation of LARP in museums requires recruiting and training staff or volunteers who can guide participants and ensure a safe, respectful, and educational experience. Another important aspect of the experience is to engage the participants in a Debrief so that they can connect their new knowledge with their own lived experience. Ideally, the training is accessible as an online course or hybrid program so that your additional or future staff can learn how to run the adventure outside of the original training group. This helps ensure that you are not left with a lack of people capable of running the LARP due to limited staffing.

 

Case Studies and Examples

 

Several museums have successfully integrated LARP into their educational programs. For instance, the Guangdong’s Jiangmen Museum in China has conducted LARP sessions where participants engage in scenarios based on ancient civilizations, providing a hands-on experience of history4. Similarly, the Museum of the Moving Image has hosted LARP events that immerse visitors in their exhibition “Creatures from the Land of Thra: Character Design for The Dark Crystal: Age of Resistance”5.

 

More museums are stepping into the realm of high interactivity in a way that doesn’t necessitate investment in expensive technology and instead capitalizes on the human to human interaction that guests of all ages crave.

 

Key Takeaway Points

 

  • LARP in museums represents a dynamic intersection of education, history, and interactive storytelling. 
  • LARP enhances engagement and learning retention, fosters empathy and cultural understanding, and encourages critical thinking and creativity.
  • Its successful implementation, as seen in institutions like the British Museum and the National Museum of Denmark, proves its potential in transforming how museums educate and connect with their visitors. 
  • The key to its effectiveness lies in the careful design of scenarios with cultural advisors, integration with artifacts, and skilled facilitation.

 

References

  1. National Training Laboratories, “Learning Pyramid,” 
  2. The Effect of Roleplay to Increase Empathy Toward Students with Disruptive Classroom Behavior
  3. The Importance of Critical Thinking on Teaching Learning Process
  4. Guangdong’s Jiangmen Museum LARP
  5. Museum of the Moving Image LARP

 

Guardian Adventures provides LARP and game consulting and program development for museum and science centerssummer campsamusement & attraction industries, and more.


ZC_ed2-1280x853.jpeg

Live Action Role Playing (LARP) and tabletop Role-Playing Games (RPGs) are finally being recognized as effective educational tools because they harness the power of immersive experiences to facilitate learning. Back in 2002, our company recognized that these role-playing modalities leverage three key motivators for learning: Autonomy, Progress, and Belonging. These happen to be the same motivators that make video games so appealing to participants. We just decided to “unplug” the experience and replicate these elements within LARP and RPGs. Our success allows us to shed light on their potential to greatly enhance the educational experience.

 

Autonomy: Personalized Learning Paths

 

Autonomy in learning is about offering choices and control over the learning process. In both LARP and RPGs, players are given the freedom to choose their characters, actions, and responses to various scenarios, which aligns with the Self-Determination Theory (SDT). This theory states that autonomy is a critical factor in motivating learners. Studies have demonstrated that when learners feel a sense of autonomy, they are more likely to engage deeply and meaningfully with the material[1]. In LARP and RPGs, this translates to participants actively engaging in creating their own story from the narrative and making decisions that influence action and their character’s development, mirroring real-world decision-making.

 

We also differentiate “autonomy” from “agency” in LARP and RPGs. Agency, in this sense, is the ability to change the narrative outcome. In other words, a typical board game has specific outcomes for winning. However, in LARP and RPGs that allow a higher level of agency, the game designers and the game facilitator will actually change the overarching narrative to reflect the decisions of the players – even so far as completely re-writing what they originally had in mind if necessary. This degree of player agency is a powerful aspect of co-creation and can improve the overall experience.

 

Progress: Visualizing Skill Development

 

Progress is a vital motivator in learning because many participants and learners need to see and measure their growth. In LARP and RPGs, progress is often tangible and visible. An example of this is providing players with “Skill Tokens” when they accomplish a specific task. These tokens can then be used to purchase more character skills or even artifacts or information that can be instrumental in the navigation of the challenges their character faces.

 

Participants also develop skills in areas such as problem-solving, communication, teamwork, and even STEM education if the game is an EduLARP. The experiential learning model, which both LARP and RPGs embody, emphasizes learning through experience and reflection (or Debrief), leading to a deeper understanding and retention of knowledge[2]. Players also get to navigate through challenges and achieve specific goals in the game seeing their progress in real-time, which is both motivating and rewarding.

 

Belonging: Creating a Community in Role-Playing 

 

Of the three motivators listed, the most important is Belonging. If a player or student does not feel like they belong in the game or learning environment, then they will not feel agency and likely have a distorted sense of progress compared to the other participants. LARP and RPGs can create a unique sense of community among participants by encouraging the players to bring aspects of themselves into the game environment and have those aspects make a difference. This can create a level of authenticity in the experience that encourages them to feel like they not only belong… they matter. An example of this is creating a special skill for a player who likes to sing – and that if they sing their wizard spell, it creates a more powerful impact in the interaction.

 

This aspect of belonging aligns with Vygotsky’s Social Development Theory, which emphasizes the importance of social interaction in learning[3]. The collaborative nature of role-playing activities encourages communication, empathy, and understanding among players while building a supportive community that values differences and varied lived experiences. This sense of belonging can lead to increased motivation, engagement, and retention of information, as players feel they are authentically part of a larger, meaningful experience.

 

The Role of Game Masters in Facilitating Learning

 

In both LARP and RPGs, the role of the Game Master (GM) or facilitator is crucial in guiding the narrative and ensuring a positive learning experience. The GM make the game more inclusive by exploring the culture of some or all of the participants. They can adapt the game to suit educational objectives, adapting scenarios to reinforce specific skills or knowledge areas[4]. Examples of this include players learning spells that are based in physics or warrior characters learning about the geometry of sword fighting. This adaptability can also enhance the autonomy and agency of the learners if the game evolves to meet their individual needs and interests. An example of this is allowing the players to research and create their own spells or skills based in STEM.

 

The motivators of Autonomy, Progress, and Belonging not only make learning more engaging but also help the participants better understand how they can co-create a thriving learning environment or workplace. The integration of LARP and RPGs that use these motivators into educational frameworks can prepare learners for real-world challenges in a way that traditional methods cannot replicate.

 

 

Footnotes

  1. Ryan, R. M., & Deci, E. L. (2000). “Self-Determination Theory and the Facilitation of Intrinsic Motivation, Social Development, and Well-Being.” American Psychologist.
  2. Kolb, D. A. (1984). “Experiential Learning: Experience as the Source of Learning and Development.” Prentice-Hall.
  3. Vygotsky, L. (1978). “Mind in Society: The Development of Higher Psychological Processes.” Harvard University Press.
  4. Bowman, S. L. (2010). “The Functions of Role-Playing Games: How Participants Create Community, Solve Problems and Explore Identity.” McFarland & Company.

 

Guardian Adventures provides LARP and game consulting and program development for museum and science centerssummer campsamusement & attraction industries, and more.