Our Design, Culture, and Training Specialists



As leaders in the fields of transformative education, game design, and cultural bridge building, we can work with you on your latest project, run a workshop at your conference, create a program for your clients, or meet your organizational needs.

Photo of Meghan Gardner – Director

Meghan Gardner – Director

Global Transformative Design Director

Location United States

Biography

Inspiring personal transformation through immersive learning.

Since 2001, Meghan Gardner has been creating interactive, immersive, and transformative experiences. As the founder of Guardian Adventures, Meghan’s mission is to inspire personal transformation through immersive learning and deep connections, with the goal of being the leading source for transformative and culturally relevant story-based education.

Who Meghan Helps:

  • Businesses & Organizations: Creating transformative educational experiences for audiences or employees, ensuring long-term behavioral change.
  • Event Organizers: Dynamic and exciting experiences to help your participants learn and connect with each other in a meaningful way.
  • HR & Training Professionals: Programs that ensure measurable change with data analysis support.
  • Universities: Program development working side by side with your target demographic for research grants and guest speaking on informal education, transformative design, and global collaborations.
  • Recreation Companies & Cruise Ships: Adding educational or story based games, cultural presentations and activities, and location-based adventures for a transformative customer experience.
  • Libraries, Museums, Science Centers, and Aquariums: Creating onsite or Zoom based interactive adventures and activities that inspire patrons to not just learn – but also to take action.
  • Cultural Organizations: Building bridges across varied cultures, honoring and valuing diverse lived experiences while uncovering commonalities.

How Meghan Helps: Meghan begins by thoroughly understanding the client’s needs through detailed questions and story gathering. She then co-creates solutions with your organization, stakeholders, and her global team of designers that ensures sustained change by considering the audience’s experience before, during, and after the engagement. Her extensive background and wide network of experts enables her to create immersive, transformative experiences suitable for any environment and age group.

Engagement Tools:

  • Cultural Stories: Leveraging rich cultural narratives from primary sources to foster understanding and empathy.
  • Interactive Games: Facilitating active learning and teamwork that engages a wider range of learning styles and accessibility needs.
  • Scenario Roleplaying: Immersing participants in real-world challenges to develop problem-solving skills in a safe practice environment.
  • Improv Exercises: Enhancing creativity, adaptability, and communication (and also, it’s fun).

Key Clients:

  • The Smithsonian
  • Royal Caribbean
  • CERN
  • The Princeton Review
  • University of Georgia
  • The Cherokee Nation
  • Boston Medical Center
  • City of Cambridge, Massachusetts

Notable Achievements: Meghan has developed innovative programs such as cultural experiences, interactive STEM education, live-action role-playing adventures, table top games, and professional development workshops. She has spoken at international conferences and is a visiting lecturer at Harvard Graduate School of Education. Her work has been recognized for its impact on fostering empathy, creativity, critical thinking, and personal growth.

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Notes

  • Education: Master’s Degree (2026) Transformative Game Design at Uppsala University, Bachelor’s Video Research at Syracuse University
  • Certifications: CAFFE Strategies Intercultural Creativity Trainer Director, Intercultural Creativity Trainer
  • Languages: English (Native), French (Novice)
  • Teaching Experience: Harvard Graduate School of Education Visiting Lecturer, Northeastern University Visiting Lecturer
  • Publications:
    • Cooper Hewitt, Smithsonian Museum of Design: Design Around Town (card game, 2025)
    • CERN: Let’s Work Together at CERN global online STEM adventure for ages 8-10 (online course, 2024)
    • Learning, Education, & Games, Vol. 4 by Carnegie Mellon University: 50 Games to Use for Inclusion, Equity, and Justice (chapter 50 in book, 2024)
    • University of Georgia: The Thrive Project for addressing pregnancy related trauma and death in Black women in the USA (website, animations, interactive lessons, 2023)

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