Transformative Game Designer
Location Sweden
Kjell Hedgard Hugaas is a Northern Norwegian game designer, organizer, writer, theorist, and trained actor. The last few years he has explored the transformative potential of games, and has worked on developing specific intentional game design practices that facilitate transformative effects.
Who Kjell Helps:
How Kjell Helps:
Drawing on his years of experience as an analyst, Kjell starts with identifying the client’s current and future needs. He then creates a theoretical foundation that invites the client to collaboratively co-create the solutions to their own challenges. Based on the created work, Kjell facilitates a process where the lessons learned are integrated into the workplace culture of the client.
Engagement Tools:
Key Clients:
Notable Achievements:
Kjell is a founding member of the Transformative Play Initiative, and has theorized how ideas impact players through the processes of memetic bleed, procedural bleed, and identity bleed. He is a very experienced public speaker, and has presented his work at, among others, DiGRA, CEEGS, Knutepunkt, GENeration Analog, PCA, and Playful by Design. As well as being a frequently published academic and writer, he is also the co-founder and CEO of the game studio and research company Evocative Games AB.
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Academic and Professional Publications:
Multiple chapters in Role-playing Games for Interdisciplinary Research Cooperation: Theory and Practice. CIRCUS Interdisciplinary Insights, Uppsala University. In press.
Multiple chapters in Transformative Role-playing Game Design, edited by Sarah Lynne Bowman, Elektra Diakolambrianou, and Simon Brind, eds. Transformative Play Research Series. Acta Universitatis Upsaliensis, Uppsala University Press. In review.
“Bleed and Identity: A Conceptual Model of Bleed and How Bleed-Out from Role-Playing Games Can Affect a Player’s Sense of Self.” International Journal of Role-Playing 15 (June): 9-35
“Playing Dead: How Role-Play Game Experiences Can Affect Players’ Death Attitude Profiles (DAP-R).” Master’s thesis, Uppsala University, 2023.
“Practicing Dying: How Role-playing Games Can Help Us Accept Death and Boost Our Quality of Life.” In Fictional Practices of Spirituality I: Interactive Media, edited by Felix Schniz and Leonardo Marcato, 23-52. Transcript, 2023.
“Gotland och Studenterna.” Analysis of Student Retention for Region Gotland. 2023.
“Gotland and the Game Industry.” For Region Gotland and GUBIS, 2023.
“Bleed and Identity: A Conceptual Model of Bleed and How Bleed-out from Role-playing Games Can Affect a Player’s Sense of Self.” Master’s thesis, Uppsala University, 2022.
“Liminal Intimacy: Role-playing Games as Catalysts for Interpersonal Growth and Relating.” In The Magic of Games, edited by Nikolaus Koenig, Natalie Denk, Alexander Pfeiffer, and Thomas Wernbacher, 169-171. Edition Donau-Universität Krems. With Josephine Baird and Kjell Hedgard Hugaas, 2022.
“Magic is Real: How Role-playing Can Transform Our Identities, Our Communities, and Our Lives.” In Book of Magic: Vibrant Fragments of Larp Practices, edited by Kari Kvittingen Djukastein, Marcus Irgens, Nadja Lipsyc, and Lars Kristian Løveng Sunde, 52-74. Oslo, Norway: Knutepunkt. With Sarah Lynne Bowman, 2021.
“Speechcraft.” In What Do We Do When We Play?, edited by edited by Eleanor Saitta, Johanna Koljonen, Jukka Särkijärvi, Anne Serup Grove, Pauliina Männistö, and Mia Makkonen. Helsinki: Solmukohta.
“Transformative Role-play: Design, Implementation, and Integration.” Nordiclarp.org, December 10. With Sarah Lynne Bowman.
“Investigating Types of Bleed in Larp: Emotional, Procedural, and Memetic.” Nordiclarp.org, January 25, 2019.
Recently Completed Projects (2020-present):
Serious Game Design Projects:
Projects in Progress: