Guardian Adventures creates online and in person courses for summer camps, school & afterschool programs, and recreation departments which teaches them how to run exciting adventures.
The Online Birthday Party Adventures are self contained courses that are quick to implement and list the age range the program is designed for. These programs are geared towards party hosts who want to spend minimal time learning
You can also try an example of our online Zombie Escape Room adventure for your party or when your in-person clients are only available on Zoom. Just log into our training center and the learning platform will teach your staff how to run the adventure, step by step, along with all of the graphics, story elements, and training videos.
We have four different themed adventures:
Run a truly imaginative adventure that your young heroes will remember for a long time.
These individual programs contain all of the instruction necessary for running one or more 1.5 – 2 hour STEM based adventures. Each program covers the following:
We recommend a minimum ratio of 1:8 for ages 7-10, 1:10 for ages 11 -15, and 1:15 for ages 16+ However, we also suggest that there is either an older teen or another adult present to be the Antagonist for each group. If you are running a summer camp, your state may mandate lower ratios.
The Universal Game System is a full game system that allows you or your staff to create your own programs based on our interactive rules and various themes. Adventures can be designed for ages 7 and up (although instructors can also run a simplified version for ages 4 and up).
The Complete STEM Adventures are self contained courses that are quick to implement and designate which age range the program is designed for. These courses are geared towards teachers and counselors who want to spend minimal time learning.
“Simply put, Guard Up changed my life. From the first moment I stepped into the ‘tavern,’ to my last glimpse of the camp before I left, I was totally engulfed in the story, characters, and experience.” – Saul Rosenthal
“What some might dismiss as a geeky alternative to more traditional camps, where sports and art classes rule, is actually a precious, even irreplaceable resource to the population it serves… these kids get to engage in more physically challenging and socially interactive versions of the [computer] games they already love. For many, the excitement comes from playing characters of their own creation in a multilayered adventure story their actions help shape. For others, it’s about sword fighting. But everyone seems to agree on the value – and fun – of turning video-game materials into real-life play,” – The Boston Globe
“The affordance to play in a responsive environment is key to engaging players in video games, but [Guardian Adventures] exports the method off the screen and into the real world. Immersive narratives and embodied actions combine to engage players in a range of learning. This illustrates how an informal, story-driven environment can motivate students to take ownership of their learning. Research supports the approach,” – NPR
“What (Guardian Adventures has) accomplished, seems to me, is to have done what Campbell would want us to with his work: synthesize it into our own work which puts us in service to our passion to the fulfillment of not only ourselves, but to the larger community,” – Joseph Campbell Foundation