Run Your Own Educational or Therapeutic Adventures

Learn to run emotionally engaging STEM, SEL, or therapeutic programs at your facility or location.


Exciting roleplaying adventures for your kids, teens, and adults are here.


Learn from our experience in education…

Have you ever seen a group of kids, teens, or even adults playing a video game together?  They live the experience intensely and talk about it with passion long after the game is turned off.  Games and stories create immersion and inspire engagement. Have you ever wanted to tap into the game industry as a way to attract and retain more participants?  Or to give them the ability to talk about their lived experience? We did… so we created programs to do just that.

Our own programs are based on either live action roleplaying (LARP) or table top roleplaying (TTRPG). The introductory LARP system is called the Universal Game System Light or UGSL (pronounced ug-zl). The introductory TTRPG is called RUGSL.

Wizards & Warriors and Zombie STEM Summer Camps are based in UGSL and are the summer camps many adults wanted to attend as a kid – where instead of watching movies or playing video games about heroes, mythological creatures, treasure and adventure, we get to live it! Kids and teens play a character of their own design, battling monsters (with foam swords or NERF Blasters, negotiation skills, or just their wits), and solving mysteries.

Our game systems incorporate more than just fantasy. We also have themes that include our Wilderness Protectors for nature oriented adventures, Space theme for those passionate about science, Spies for fun intrigue, Superheroes for those who are fans of comics.  In our RUGSL program we even have a new Stone Age theme!

Buried within our adventures is the real treasure: Education. Heroes learn the physics of foam sword fighting (momentum, power, leverage, etc). Healers learn biology and basic first aid. Woodland Rangers share knowledge of environmental conservation. Mages cast lightning bolts by learning about electricity. Negotiators learn social emotional skills for navigating conflict. And much more.


Our Therapeutic program is called TUGSL and involves using the concepts of roleplaying along with framing and debriefing so that the participants can process difficult emotions through within a creative and safe space.

In order to run an adventure like this, you need training.  So we took our decades of experience and created online training programs so others could run these exciting programs. The courses are based on our creative staff’s combined 100+ years of experience creating themed events for our  clients. 

Each course takes you or your instructors or counselors step-by-step through how to run an educational adventure with lessons, videos, downloadable documents, material lists, troubleshooting tips, knowledge quizzes, and more.

Once a course is complete, you can run the program for your clients or students as many times as you wish as long as your annual license is active. 





 

How Does It Work?

Whether you want to create weekly immersive programming for your summer camp, school, library, or therapeutic facility… or just run a single event, we have options for you.

If you are like most educators or facilitators, you might not have the time to develop your own program – or the training materials for teaching your staff – and then playtest it and refine it over years. Fortunately, these programs do that for you.

If you want to run an educational adventure that requires less preparation and rules, then the Complete STEM Adventures are self contained programs that you learn in about as much time as it takes to run them.

If you are looking for a simple, entertaining online-only event for your participants, one of our courses that teaches how to run Online Birthday Parties may be the best option with a variety of themes and the flexibility of serving young heroes who are not local.

If you would like to an introduction to the world of live action role-playing, you can try our free UGS Lite, complete with a 1 hour sample adventure! We also have a free tabletop roleplaying version called RUGSL if you are limited on space.

The therapeutic program (TUGSL) is hybrid training with both an online course component and in-person training. We send our trainers to you or you can come to one of our hosted training events in Massachusetts, USA and we will train your trauma-informed facilitators in how to run safe adventures.

If you want a system that is more adaptable and will give your participants more autonomy and a deeper sense of belonging, then the Universal Game System (or UGS) is your best bet.  This is a complete system with rules, manuals, handouts, antagonist and allies, 6 different themed story backdrops (think of these as the “universe” in which you run your adventure), and marketing materials for promoting your adventures.

The UGS can be run at any location in-person or on Zoom or Google Classroom platforms. This allows you to hold weekly classes or events and even full-day adventures in an online environment or in-person at camps or facilities.

The UGS isn’t just a system that you purchase… It’s an actual online course that teaches your staff how to create adventures and run them as well as providing digital slides and printable instructions for promoting your adventures.

 








Why should you be interested in these programs?

  • The planning and development is done for you
  • You don’t have to teach your staff – the course does that for you
  • Lean on our expertise – tested and refined by dozens of experts since 1999
  • Make education and facilitation exciting with engaging stories and memorable interactions
  • Increase retention of your clients with online events in between seasons or sessions – no matter their location
  • Roleplaying can be adapted and integrated into just about any activity or lesson 
  • Challenging topics can be safely navigated and discussed through our therapeutic programs

Find out more about our programs:

The Universal Game System is a full game system that allows you or your staff to create your own programs based on our interactive rules and various themes. Adventures can be designed for ages 7 and up (although instructors can also run a simplified version for ages 4 and up).

The Therapeutic Universal Game System Lite is a special program that teaches you how to use our live action roleplaying game and our tabletop roleplaying game in a way that helps ages 4 and up process difficult emotions.

The Complete STEM Adventures are self contained courses that are quick to implement and designate which age range the program is designed for. These courses are geared towards teachers and counselors who want to spend minimal time learning 

The Online Birthday Parties are self contained courses that teach you how to run a fun and collaborative online adventure geared towards ages 8-11. Almost everything you need is provided including marketing materials, training, and digital assets.  You just need a laptop with internet access, camera and microphone, zoom, and of course, your heroes!


What’s being said about us…

“Simply put, Guard Up changed my life. From the first moment I stepped into the ‘tavern,’ to my last glimpse of the camp before I left, I was totally engulfed in the story, characters, and experience.” – Saul Rosenthal

“What some might dismiss as a geeky alternative to more traditional camps, where sports and art classes rule, is actually a precious, even irreplaceable resource to the population it serves… these kids get to engage in more physically challenging and socially interactive versions of the [computer] games they already love. For many, the excitement comes from playing characters of their own creation in a multilayered adventure story their actions help shape. For others, it’s about sword fighting. But everyone seems to agree on the value – and fun – of turning video-game materials into real-life play,” – The Boston Globe

“The affordance to play in a responsive environment is key to engaging players in video games, but [Guardian Adventures] exports the method off the screen and into the real world. Immersive narratives and embodied actions combine to engage players in a range of learning. This illustrates how an informal, story-driven environment can motivate students to take ownership of their learning. Research supports the approach,” – NPR

“What (Guardian Adventures has) accomplished, seems to me, is to have done what Campbell would want us to with his work: synthesize it into our own work which puts us in service to our passion to the fulfillment of not only ourselves, but to the larger community,” – Joseph Campbell Foundation


Reach Out!