For the past few months, you’ve heard us say over and over that big things are on the way for Guardian Adventures. We (and by we I mean I, the author of these blog posts) are (am) extremely excited to let you know that next week’s blog post will finally deliver our big reveal. Very soon our adventures will be experienced not just in The Castle or at our summer camps but, quite literally, around the world! Until next week, however, there are a few things left to share.

With these exciting new adventures finally arriving, new opportunities come in tow. Our company has grown over the last twenty years from a small fencing studio to a leading entity in the developing world of informal education and story-based learning, and we’re definitely not stopping there. We’re about to grow again. We want you to grow with us.

New adventures mean new job positions in the Guardian team. If you or anyone you know might be a good fit for one of these new positions, don’t hesitate to let us know. We are actively seeking to expand our team. With 2020 zooming towards us, there has never been a better time to apply to be a Guardian. Just wait until next week’s blog post, you’ll understand why.

WHO ARE WE LOOKING FOR? MAYBE YOU…

Curriculum Design & Adventure Instructor – Full Time

Training & Development Officer – Full Time

Curriculum Project Manager – Full Time

If you or someone you know is a good fit for one of these three positions, act now. Take the opportunity of a lifetime in the lifetime of the opportunity, and these won’t last long. I’ll see you for next week’s big blog post! Go Go Guardians…all over the world.



The holidays are just around the corner. Grocery stores and pharmacies have already finished putting up decorations and displaying seasonal goods. Radio stations have pulled out their annual three to five songs to play on constant repeat (you know which tunes we mean). The spooky costumes and Halloween candy have been replaced with twinkling lights and peppermint everything. The news anchors are clamoring about Black Friday’s impending chaos in stores across the country. And through it all, there’s you, getting increasingly overwhelmed with the oversaturation of store brand holiday cheer.

Fret not holiday-season-survivor! Guardian Adventures is here to simplify the stress of gift-giving. Instead of the usual toys, treats, and trading cards, we’ve got a gift idea that could even make a goblin jump for joy, and no…it’s not a “shiny.” This holiday season, give your hero a gift they can cherish all through the new year. Wrap up the promise of a glorious adventure by ordering our Gift Of Camp Package.

From now until December 15th, you can order the Gift Of Camp Package to receive an official certificate of invitation on our Sidleterrian parchment paper with your hero’s name scribed to the top along with a Guardian Adventures t-shirt to fill up whatever box or bag you’re preparing for your young hero. This deal also lets you take advantage of our current pre-registration discount, saving you 5% on summer camp. When ordering please be sure to specify online that your purchase is for the Gift Of Camp Package, then let us handle the holiday magic. We do work with magic quite often after all.

To reserve your package, you can sign up for summer camp today online. In the meantime, we’re also curious what you think of a Friday Night Adventure idea our staff has been tossing around for a while now, featured in our Weekly Customer Question:



This past Tuesday marked the first gameplay of a Guardian Adventures Staff Dungeons & Dragons campaign. The staff members sat around the conference table with character sheets and coffee mugs in hand, ready for an afternoon of thrills, chills, and opportunity to let their imaginations run wild. DM-ing (narrating) the initial steps into the grand adventure was our Lead Instructor, Steve, who did an incredible job of entertaining his teammates with silly voices, ridiculous characters, and a superb immersion into the magical world he had created.

Before the adventure began, the staff had their first taste of his dreamt up world when a strange invitation landed in everyone’s email inboxes…

The Invitation:

Greetings!

Hero/Adventurer/Wanderer of The Realm, you have been hand-selected to join us at AdventureDome!™ Where Adventurers Roam!® (A Big-Wheel Tycoon affiliate)

At AdventureDome!™ it is our goal to offer seasoned veterans and green recruits alike a space to test their mettle, relive the glory days, and enjoy some downtime in the company of fellow adventurers.

Your role, as a member of our beta-testing team, will be to ensure that our exhibits are engaging, thrilling, exciting, amazing synonyms ad nauseum, but not lethal. We host a number of can-be dangerous attractions that are carefully managed to maintain an acceptable level of perceived mayhem and chaos. No one enjoys dying on their vacation, right?

With your specific skills, we believe you will be a perfect member of the team we have selected. We will, of course, compensate you greatly for your time and expertise. At the completion of the trial (a period of 5 days, 4 nights) you will be paid 1 million gold, will become a lifetime member of Big-Wheel Tycoon industries (earning you 50% off on all Big-Wheel Tycoon products), and will be a welcome member at Adventuredome!™ for free, for life.

We will be meeting at an undisclosed location tomorrow at 10AM (universal time). If, at that time, you wish to attend, speak the words “slither me timbers” and you will be teleported. I will meet you at the entryway to the park. Be sure to only bring essentials for adventuring, all other amenities will be provided.

Looking forward to adventuring with you!

Bibble-bop Phisworthy “Little Toes” Dashington III
Head of Public Relations, Adventuredome!™
Inclusive Archways Enthusiast
4’5”
Halfling (Stout)
He/him/his

A DND character piece sits atop an orange.

Meet The Cast:

Meghan: Liv, a monk. Liv isn’t that bright and even less charismatic but she can run away with the best of them. She’s a bit of a peacekeeping hippy type who can also throw a decent sidekick if all else fails. Highlight: I got a grappling hook that might be magical.

Katie: Tiefling Rogue. They rose from squalor to become the faceless leader of a nefarious organization. Eventually, they got word that someone was offering up a large amount of gold for a seemingly simple task and they bounded out the door. They don’t say much about themselves. If you ask them, it’s none of anyone’s business anyway. Highlight: I was the first to escape the sand trap.

Michael S: Pino The Pineapple Pal, a Druid Eladrin. He was a pineapple farmer from the tropics looking to find the secrets of superior agriculture, thus embarking on a grand adventure. Highlight: I was happy that I got to help John destroy the bulette by entangling it.

Cyrus: Grutherford The Brave, a dwarf bard from the land of Guardhendge. Originally a knight in King Gilson’s army, Rutherford left his post to seek out revenge for the inhabitants of Guardhendge, known as The Gizzards, who loathed King Gilson for his mockery of their ancient and peaceful ways of life. Highlight: I sat in one spot and did nothing for a while as the others scrambled to escape and still made it out unharmed.

Haley: Hrothgar The Valiant, a gnome barbarian. He was as a soldier for the Great King and went on many quests in his youth, but now, at 350 years old, all he wants is to do is find a place to settle down and stop adventuring. Highlight: I escaped the sand trap by climbing up the wall and surprise-attacking the bulette we were trying to defeat.

John: Tano Horisha. Tano is a monk from the Western mountains. He has trained as a warrior monk and Lawdul wanderer. He spends his time wandering the world to discover knowledge and sharpen his combat skills. Highlight: I fought the bulette and successfully defended others as I dodged its attacks and destroyed it.

Michael A: “Professor Winslow,” a warlock, also known as The Great Old One. He lived on the streets as a pickpocketing scavenger. He never achieved particularly much, until one fateful day when he found a wizard’s cloak. Among the many magical items was a small crystal ball, which seemed to speak in his mind after he picked it up, thus granting him minor magical abilities. Since that day, he’s been doing a very bad job of trying to impersonate the true Professor Winslow. He’s forgotten his own real name. Highlight: Even though I couldn’t get myself out of the sand trap, I was able to save my pet mouse.

Tune in next month for Episode II our Guardian Staff D&D! Until then, we’ll see you at our usual adventures here at The Castle. Go Go Guardians!



In last Wednesday evening’s Junior Instructor Traning Program, our instructors and our teens had a lengthy conversation about the values and key points of effective communication. What makes communication succeed or fail? Why is it important? What does effective communication look or sound or feel like?

The students had excellent answers, like “explaining your opinion with respect to the other’s,” “staying calm, even when upset,” and “speaking directly to the other person, not around them.” Then, one student made an intriguing point: The way we share our ideas is only one half of the story, one half of effective communication. The second half is letting the other party share what they think, taking it in, and acting upon what they’ve added to the conversation. This was the real lesson the instructors were trying to teach.

In that spirit, Guardian Adventures is committed to effective communication with our members, campers, and their supportive families. Our weekly UpDates are our way of letting you all know what’s going on with us. But effective communication, as our young hero pointed out, is a two-way street. That’s why we’re implementing a new feature into our weekly newsletters.

Beginning today and moving forward, our UpDates will host a weekly question with an open ended answer section for our customers. This is an opportunity not only for our heroes and their families to tell us what they think, but for us to act that information and improve every aspect of what we do. You are our most valuable allies, and we want to know what is important to you.

So, without further ado, let us present our first weekly customer question. We’re excited to hear what you have to say. And, as always, thank you for all the incredible support these last twenty years. Go Go Guardians!



In our NERF universe, we’ve seen robots, psychics, and more zombies than you can shake a foam sword at…but why stop there? We’re big fans of “what if.” What if there was a new class of character for the NERF-verse? What if we could flip the world on its head? What if we introduced Super Heroes into the world? Well, guess what. We just did.

The “Sups” will be making their official Guardian Adventures debut and joining the lore of Sidleterra at our NERF Adventure Night this Friday, the 15th. They will then become a steadily rocking piece of the NERF-verse, in our summer camps, MLK Full Day Adventure, as well as all NERF Adventure Night’s to come. Curious how it all works within the story? Here’s what’s planned:

Technology has far surpassed its potential and complexity as predicted by modern experts. The constant meddling of unethical and taboo science from illegal organizations like X-Corp, Q-Cure, terrorist organizations, and mad scientists has reached a tipping point. Super powers are now a modern threat and commonplace to Siddleterra. Interdimensional travel has opened the door for superior evil to take more concrete forms within the realm. 

The first documented evidence of super powers was discovered when Zee Corp began experimenting with Z-Weapons and alien technology. Shortly after, separatist group of ethically questionable scientists broke off to form X-Corp which began heavily using Z-Weapon technology to produce “Super Soldiers.” Simultaneously, Q-Cure was started upon the recovery of The Elixir of Life, discovered by the heroes in the far future.

There’s been a fallout of Zee Corp and other government agencies trying to prevent total destruction and world domination from a new threat every other summer. Radiation, diseases, mutations, time fluctuations, and powerful discarded artifacts have affected an unknown number of communities and caused the transformation or evolution of those exposed into something more…super.

The powers are attributed to the class of Sup. There are big Brutes, smashing and slamming their way through the enemy. Psion heroes sneak past the obstacles using their invisibility and cunning. Next in line, we find the Gadgeteers, using holograms and sticky traps to contain and distract their foes. Finally, the Sups host Elementals. The Elementals are mutated beings with supernatural command over the elements of the natural world. Fire, water, air, and earth are the tools of these Sups, usable as both protection and weaponry. What if two Elementals combined fire and water? What if a Brute and Gadgeteer worked together to surprise an enemy in heavy armor? We’re almost ready to find out.

If this doesn’t sound like something you want to explore, no problem.  All current Defender Divisions are still part of the universe.  Your characters can progress as they have been and you can experience the adventure as you have since you started.  The new Sup class is just an addition that allows those that want to try something different a new range of new opportunities in the world of Outpost 379.  Together, Defenders and Sups just might have a chance to save the human race!

If you feel ready to pick your powers and get super in our NERF-verse, you can sign up for this Friday’s NERF Adventure Night. Best of luck to our new Sups! Use your powers wisely, work together, and remember to always ask “what if.”



As heroes of all ages marched towards The Castle doors they could see colorful lights dancing across the drawbridge. The faint sound of laughter and swordplay echoed throughout the courtyard. The doors opened and a wild cast of creatures welcomed attendees into the evening with promises of fellowship and hints of mystery beginning to unfold.

It all began with the residents of Sidleterra throwing a gigantic potluck dinner, provided by Guardian Adventures and various families in attendance. Once every belly was full, the heroes were led to witness a ceremony between the Fae. This ceremony was to mark the passing of a magical Orb that helps to control and power the seasons.

As Lord Summer was passing off the Orb to his brother, Lord Autumn, a dark figure darted between them, snatching the Orb and disappearing into the shadows. Confused and disgruntled, Lord Autumn accused Lord Summer of trying to prolong his season. Lord Summer denied that he had anything to do with the theft. He then called upon our heroes of Sidleterra to explore every nook and cranny of The Castle, pleading with them to discover the truth and save his name.

The heroes began their quest for truth. Within The Castle, they found a Cooky Carnival that Spring created, a battle ground overseen by Autumn, a realm of Lord Summer where he told grand stories of the Fae, and finally a realm in which Lord Winter displayed the ways of ice and snow.

There was something to be seen, something to be done, and something to learn in every realm, but the Orb remained missing. The mystery was growing as time began to run out for the falsely accused Lord Autumn. To raise the spirits of our disgruntled Fae, the heroes performed traditional Morrocan songs and dances, taught by special cultural guests brought by Guardian Adventures.

Many heroes had noticed by now a dark and menacing figure meandering the hallways. Garbed in a black suit, shades, and scowl, the being introduced himself as Mr. Styx. As the night came to a close, our heroes were called to Mr. Styx’s office and asked what they had learned of the Orb’s theft.

After much discussion, a being named Aicha was called forward. She willingly returned the magical Orb to the Fae so that the seasons could pass properly. She explained that a dark version of herself was the one who had taken the Orb in first place, but was not able to explain further. Mr. Styx bid our heroes leave his realm, and they returned to the world outside of Sidleterra.

After the adventure, our older heroes were invited to a masquerade ball to continue with festivities in true Sidleterra style. The ball was themed as a semi-formal dance, although many costumed characters still roamed the room. Every face boasted a smile, which is no surprise considering that the ball was kicked off by a fire spirit, breathing flames high into the night sky.

The evening was a smashing success. From the wonderful food provided by our families to the comradery and teamwork in the adventure and masquerade ball, we at Guardian Adventures would like to say thank you to all who made it a night to remember. We hope that this event has sparked your hero’s curiosity of what’s to come this summer and properly put forth our gratitude for all that you, the parents and guardians, do. We couldn’t be what we are today without your incredible support. So, here’s to the Day Of The Dead and here’s to another summer of adventure…


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